Created
July 11, 2020 23:29
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/*This source code copyrighted by Lazy Foo' Productions (2004-2020) | |
and may not be redistributed without written permission.*/ | |
//Using SDL and standard IO | |
#include <SDL2/SDL.h> | |
#include <stdio.h> | |
//Screen dimension constants | |
const int SCREEN_WIDTH = 640; | |
const int SCREEN_HEIGHT = 480; | |
int main(int argc, char *args[]) | |
{ | |
//The window we'll be rendering to | |
SDL_Window *window = NULL; | |
//The surface contained by the window | |
SDL_Surface *screenSurface = NULL; | |
//Initialize SDL | |
if (SDL_Init(SDL_INIT_VIDEO) < 0) | |
{ | |
printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError()); | |
} | |
else | |
{ | |
//Create window | |
window = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN); | |
if (window == NULL) | |
{ | |
printf("Window could not be created! SDL_Error: %s\n", SDL_GetError()); | |
} | |
else | |
{ | |
//Get window surface | |
screenSurface = SDL_GetWindowSurface(window); | |
//Fill the surface white | |
SDL_FillRect(screenSurface, NULL, SDL_MapRGB(screenSurface->format, 0xFF, 0xFF, 0xFF)); | |
//Update the surface | |
SDL_UpdateWindowSurface(window); | |
//Wait two seconds | |
SDL_Delay(10000); | |
} | |
} | |
//Destroy window | |
SDL_DestroyWindow(window); | |
//Quit SDL subsystems | |
SDL_Quit(); | |
return 0; | |
} |
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