Created
May 26, 2012 21:44
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iOS mouse event handling
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| function touchHandler(event) { | |
| var touches = event.changedTouches, | |
| first = touches[0], | |
| type = ""; | |
| switch(event.type){ | |
| case "touchstart": type = "mousedown"; | |
| break; | |
| case "touchmove": type="mousemove"; | |
| break; | |
| case "touchend": type="mouseup"; | |
| break; | |
| default: return; | |
| } | |
| var simulatedEvent = document.createEvent("MouseEvent"); | |
| simulatedEvent.initMouseEvent(type, true, true, window, 1, | |
| first.screenX, first.screenY, | |
| first.clientX, first.clientY, false, | |
| false, false, false, 0/*left*/, null); | |
| first.target.dispatchEvent(simulatedEvent); | |
| event.preventDefault(); | |
| } | |
| function init() | |
| { | |
| document.addEventListener("touchstart", touchHandler, true); | |
| document.addEventListener("touchmove", touchHandler, true); | |
| document.addEventListener("touchend", touchHandler, true); | |
| document.addEventListener("touchcancel", touchHandler, true); | |
| } |
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