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@elliottheis
Created May 26, 2012 21:44
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iOS mouse event handling
function touchHandler(event) {
var touches = event.changedTouches,
first = touches[0],
type = "";
switch(event.type){
case "touchstart": type = "mousedown";
break;
case "touchmove": type="mousemove";
break;
case "touchend": type="mouseup";
break;
default: return;
}
var simulatedEvent = document.createEvent("MouseEvent");
simulatedEvent.initMouseEvent(type, true, true, window, 1,
first.screenX, first.screenY,
first.clientX, first.clientY, false,
false, false, false, 0/*left*/, null);
first.target.dispatchEvent(simulatedEvent);
event.preventDefault();
}
function init()
{
document.addEventListener("touchstart", touchHandler, true);
document.addEventListener("touchmove", touchHandler, true);
document.addEventListener("touchend", touchHandler, true);
document.addEventListener("touchcancel", touchHandler, true);
}
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