Last active
August 29, 2015 14:05
-
-
Save elliotwoods/62c5524c89ffd7fc8d14 to your computer and use it in GitHub Desktop.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
using System.ComponentModel.Composition; | |
using SlimDX; | |
using SlimDX.Direct3D11; | |
using VVVV.PluginInterfaces.V1; | |
using VVVV.PluginInterfaces.V2; | |
using FeralTic.Resources; | |
using FeralTic.DX11; | |
using FeralTic.DX11.Resources; | |
using System.IO; | |
namespace VVVV.DX11.Nodes | |
{ | |
public abstract class FileTextureLoadTask<T> : DX11AbstractLoadTask<T> where T : IDX11Resource | |
{ | |
public int Slice { get; protected set; } | |
protected string path; | |
public FileTextureLoadTask(DX11RenderContext context, int slice, string path) | |
: base(context) | |
{ | |
this.Slice = slice; | |
this.path = path; | |
} | |
public override void Dispose() | |
{ | |
if (this.Resource != null) { this.Resource.Dispose(); } | |
} | |
} | |
public abstract class FileTextureBaseNode<T> : IPluginEvaluate, IDX11ResourceProvider, IDisposable where T : IDX11Resource | |
{ | |
[Input("Filename", StringType = StringType.Filename)] | |
protected IDiffSpread<string> FInPath; | |
[Input("Load In Background",IsSingle=true)] | |
protected ISpread<bool> FInBGLoad; | |
[Input("Reload", IsBang = true)] | |
protected ISpread<bool> FInReload; | |
[Input("Keep In Memory", Visibility = PinVisibility.Hidden)] | |
protected ISpread<bool> FInKeep; | |
[Input("No Mips", Visibility = PinVisibility.Hidden)] | |
protected IDiffSpread<bool> FInNoMips; | |
[Output("Texture Out", Order=1)] | |
protected ISpread<DX11Resource<T>> FTextureOutput; | |
[Output("Is Valid", Order = 500)] | |
protected ISpread<bool> FValid; | |
//protected static Dictionary<string, T> respool = new Dictionary<string, T>(); | |
private bool FInvalidate; | |
private bool FDestroyed; | |
protected abstract bool Load(DX11RenderContext context, string path, out T result); | |
protected abstract FileTextureLoadTask<T> GetTask(DX11RenderContext context, string path, int slice); | |
private List<FileTextureLoadTask<T>> tasks = new List<FileTextureLoadTask<T>>(); | |
private object m_lock = new object(); | |
public void Evaluate(int SpreadMax) | |
{ | |
if (this.FInPath.IsChanged || this.FInReload[0] || this.FInNoMips.IsChanged) | |
{ | |
this.SliceCountchanged(SpreadMax); | |
//Kill old resources | |
for (int i = 0; i < this.FTextureOutput.SliceCount; i++) | |
{ | |
if (this.FTextureOutput[i] != null) { this.FTextureOutput[i].Dispose(); } | |
} | |
foreach (FileTextureLoadTask<T> task in this.tasks) | |
{ | |
task.MarkForAbort(); | |
} | |
for (int i = 0; i < SpreadMax; i++ ) | |
{ | |
if (File.Exists(this.FInPath[i])) | |
{ | |
this.LoadInfo(i, this.FInPath[i]); | |
} | |
else | |
{ | |
this.MarkInvalid(i); | |
} | |
} | |
this.FTextureOutput.SliceCount = SpreadMax; | |
this.FValid.SliceCount = SpreadMax; | |
for (int i = 0; i < SpreadMax; i++) | |
{ | |
this.FTextureOutput[i] = new DX11Resource<T>(); | |
this.FValid[i] = false; | |
} | |
this.FInvalidate = true; | |
} | |
} | |
protected virtual void SliceCountchanged(int slicecount) { } | |
protected abstract void LoadInfo(int slice, string path); | |
protected abstract void MarkInvalid(int slice); | |
public void Update(IPluginIO pin, DX11RenderContext context) | |
{ | |
if (this.FInvalidate || this.FDestroyed) | |
{ | |
for (int i = 0; i < this.FInPath.SliceCount; i++) | |
{ | |
T result; | |
if (File.Exists(this.FInPath[i])) | |
{ | |
if (this.FInBGLoad[0]) | |
{ | |
FileTextureLoadTask<T> task = this.GetTask(context, this.FInPath[i], i); | |
task.StatusChanged += new TaskStatusChangedDelegate(task_StatusChanged); | |
this.tasks.Add(task); | |
} | |
else | |
{ | |
bool res = this.Load(context, this.FInPath[i], out result); | |
this.FTextureOutput[i][context] = result; | |
this.FValid[i] = res; | |
} | |
} | |
else | |
{ | |
this.FTextureOutput[i][context] = default(T); | |
this.FValid[i] = false; | |
} | |
} | |
this.FInvalidate = false; | |
this.FDestroyed = false; | |
} | |
} | |
void task_StatusChanged(IDX11ScheduledTask task) | |
{ | |
/*if (task.Status == eDX11SheduleTaskStatus.Completed | |
|| task.Status == eDX11SheduleTaskStatus.Aborted | |
|| task.Status == eDX11SheduleTaskStatus.Error) | |
{ | |
this.tasks.Remove(task); | |
} | |
if (task.Status == eDX11SheduleTaskStatus.Completed) | |
{ | |
this.FTextureOutput[task. | |
}*/ | |
} | |
public void Destroy(IPluginIO pin, DX11RenderContext context, bool force) | |
{ | |
if (force || !this.FInKeep[0]) | |
{ | |
for (int i = 0; i < this.FTextureOutput.SliceCount; i++) | |
{ | |
this.FTextureOutput[i].Dispose(context); | |
} | |
foreach (FileTextureLoadTask<T> task in this.tasks) | |
{ | |
task.MarkForAbort(); | |
} | |
this.tasks.Clear(); | |
this.FDestroyed = true; | |
} | |
} | |
#region IDisposable Members | |
public void Dispose() | |
{ | |
for (int i = 0; i < this.FTextureOutput.SliceCount; i++) | |
{ | |
if (this.FTextureOutput[i] != null) { this.FTextureOutput[i].Dispose(); } | |
} | |
} | |
#endregion | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment