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@armornick
armornick / playwav.c
Created August 24, 2012 07:31
Play a sound with SDL2 (no SDL_Mixer)
#include <SDL2/SDL.h>
#define MUS_PATH "Roland-GR-1-Trumpet-C5.wav"
// prototype for our audio callback
// see the implementation for more information
void my_audio_callback(void *userdata, Uint8 *stream, int len);
// variable declarations
static Uint8 *audio_pos; // global pointer to the audio buffer to be played
@1wErt3r
1wErt3r / SMBDIS.ASM
Created November 9, 2012 22:27
A Comprehensive Super Mario Bros. Disassembly
;SMBDIS.ASM - A COMPREHENSIVE SUPER MARIO BROS. DISASSEMBLY
;by doppelganger ([email protected])
;This file is provided for your own use as-is. It will require the character rom data
;and an iNES file header to get it to work.
;There are so many people I have to thank for this, that taking all the credit for
;myself would be an unforgivable act of arrogance. Without their help this would
;probably not be possible. So I thank all the peeps in the nesdev scene whose insight into
;the 6502 and the NES helped me learn how it works (you guys know who you are, there's no
@ashelly
ashelly / getopt.c
Last active June 11, 2025 09:51
"Port of GNU getopt() to Win32 for anyone who's tired of dealing with getopt() calls in Unix-to-Windows ports." Ported by Pete Wilson. Recovered from the Internet Archive's snapshot of www.pwilson.net/sample.html.
/* Getopt for GNU.
NOTE: getopt is now part of the C library, so if you don't know what
"Keep this file name-space clean" means, talk to [email protected]
before changing it!
Copyright (C) 1987,88,89,90,91,92,93,94,95,96,98,99,2000,2001
Free Software Foundation, Inc.
This file is part of the GNU C Library.
The GNU C Library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
@RickCarlino
RickCarlino / gforth_cheat_sheet.md
Last active April 6, 2025 10:02
gforth cheat sheet

Math

  • .s - Show the stack
  • +, -, *, mod - Math operators
  • /mod - performs both / and mod

Stack manipulation

  • drop and 2drop - drop a stack item (once / twice)
  • dup - duplicate a stack item
  • rot - rotate the stack
@stephanh42
stephanh42 / stddev.fs
Created October 29, 2014 19:24
Computing mean and population standard deviation in Forth.
\ Computing mean and population standard deviation in Forth.
\ Tested on Gforth 0.7.0
16 constant FRAC \ number of bits behind fixed-point
\ convert from/to fixed point representation
: s>fix FRAC lshift ;
: fix>s FRAC rshift ;
\ fixed-point arithmetic
@chrisdone
chrisdone / typing.md
Last active March 22, 2025 09:05
Typing Haskell in Haskell

Typing Haskell in Haskell

MARK P. JONES

Pacific Software Research Center

Department of Computer Science and Engineering

Oregon Graduate Institute of Science and Technology

@gafferongames
gafferongames / delta_compression.cpp
Last active April 28, 2025 22:48
Delta Compression
/*
Delta Compression by Glenn Fiedler.
This source code is placed in the public domain.
http://gafferongames.com/2015/03/14/the-networked-physics-data-compression-challenge/
*/
#include <stdint.h>
#include <stdio.h>
#include <assert.h>
#include <string.h>
@ocornut
ocornut / (Archived) imgui_memory_editor.h
Last active August 28, 2024 05:01
Mini memory editor for dear imgui (to embed in your game/tools)
// Mini memory editor for Dear ImGui (to embed in your game/tools)
// Animated GIF: https://twitter.com/ocornut/status/894242704317530112
// THE MEMORY EDITOR CODE HAS MOVED TO GIT:
// https://github.com/ocornut/imgui_club/tree/master/imgui_memory_editor
// Click "Revisions" on the Gist to see old version.
@ocornut
ocornut / imgui_node_graph_test.cpp
Last active July 2, 2025 04:12
Node graph editor basic demo for ImGui
// Creating a node graph editor for Dear ImGui
// Quick sample, not production code!
// This is quick demo I crafted in a few hours in 2015 showcasing how to use Dear ImGui to create custom stuff,
// which ended up feeding a thread full of better experiments.
// See https://github.com/ocornut/imgui/issues/306 for details
// Fast forward to 2023, see e.g. https://github.com/ocornut/imgui/wiki/Useful-Extensions#node-editors
// Changelog
// - v0.05 (2023-03): fixed for renamed api: AddBezierCurve()->AddBezierCubic().
@praeclarum
praeclarum / AlgorithmW.fs
Last active February 2, 2025 14:29
Algorithm W - or Hindley-Milner polymorphic type inference - in F#
module AlgorithmW
// HINDLEY-MILNER TYPE INFERENCE
// Based on http://catamorph.de/documents/AlgorithmW.pdf
// (Now at http://web.archive.org/web/20170704013532/http://catamorph.de/documents/AlgorithmW.pdf)
type Lit =
| LInt of int
| LBool of bool