Last active
November 1, 2024 05:53
-
-
Save elringus/e5b982166f27dc466297e3e11ffa33ba to your computer and use it in GitHub Desktop.
Allows executing an editor behaviour in response to file modificatons, even when editor application is not in focus.
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using System; | |
using System.Collections.Concurrent; | |
using System.IO; | |
using System.Threading.Tasks; | |
using UnityEditor; | |
using UnityEditorInternal; | |
using UnityEngine; | |
/// <summary> | |
/// Uses file system watcher to track changes to specific files in the project directory. | |
/// </summary> | |
public static class FileWatcher | |
{ | |
/// <summary> | |
/// Invoked when a file is created or modified; returns modified asset path. | |
/// </summary> | |
public static event Action<string> OnModified; | |
private const string fileFilter = "*.psd"; // Change the filter to suite it for your file types. | |
private static readonly ConcurrentQueue<string> modifiedPaths = new ConcurrentQueue<string>(); | |
[InitializeOnLoadMethod] | |
private static void Initialize () | |
{ | |
EditorApplication.update += Update; | |
var dataPath = Application.dataPath; | |
Task.Run(() => StartWatcher(dataPath)) | |
.ContinueWith(StopWatcher, TaskScheduler.FromCurrentSynchronizationContext()); | |
} | |
private static void Update () | |
{ | |
if (modifiedPaths.Count == 0) return; | |
if (!modifiedPaths.TryDequeue(out var fullPath)) return; | |
if (!File.Exists(fullPath)) return; | |
var assetPath = AbsoluteToAssetPath(fullPath); | |
AssetDatabase.ImportAsset(assetPath); | |
OnModified?.Invoke(assetPath); | |
// Only required in case you're using delayed calls in response to OnModified; | |
// delayed calls are not invoked while editor is not in focus otherwise. | |
if (!InternalEditorUtility.isApplicationActive) | |
EditorApplication.delayCall?.Invoke(); | |
} | |
private static FileSystemWatcher StartWatcher (string path) | |
{ | |
var watcher = new FileSystemWatcher(); | |
watcher.Path = path; | |
watcher.IncludeSubdirectories = true; | |
watcher.NotifyFilter = NotifyFilters.LastWrite; | |
watcher.Filter = fileFilter; | |
watcher.Changed += (_, e) => modifiedPaths.Enqueue(e.FullPath); | |
watcher.EnableRaisingEvents = true; | |
return watcher; | |
} | |
private static void StopWatcher (Task<FileSystemWatcher> startTask) | |
{ | |
try | |
{ | |
var watcher = startTask.Result; | |
AppDomain.CurrentDomain.DomainUnload += (EventHandler)((_, __) => { watcher.Dispose(); }); | |
} | |
catch (Exception e) { Debug.LogError($"Failed to stop file watcher: {e.Message}"); } | |
} | |
private static string AbsoluteToAssetPath (string absolutePath) | |
{ | |
absolutePath = absolutePath.Replace("\\", "/"); | |
return "Assets" + absolutePath.Replace(Application.dataPath, string.Empty); | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment