Created
January 18, 2017 07:47
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<!DOCTYPE html> | |
<html> | |
<head> | |
<meta charset="utf-8"> | |
<meta http-equiv="X-UA-Compatible" content="IE=edge"> | |
<title>Testing sprites</title> | |
<script> | |
// SPRITESHEET | |
function Spritesheet(context, imagem, linhas, colunas) { | |
this.context = context; | |
this.imagem = imagem; | |
this.numLinhas = linhas; | |
this.numColunas = colunas; | |
this.intervalo = 0; | |
this.linha = 0; | |
this.coluna = 0; | |
} | |
Spritesheet.prototype = { | |
proximoQuadro: function () { | |
var agora = new Date().getTime(); | |
if (!this.ultimoTempo) this.ultimoTempo = agora; | |
if (agora - this.ultimoTempo < this.intervalo) | |
return; | |
if (this.coluna < this.numColunas - 1) { | |
this.coluna++; | |
} | |
else | |
this.coluna = 0; | |
this.ultimoTempo = agora; | |
}, | |
desenhar: function (x, y) { | |
var largura = this.imagem.width / this.numColunas; | |
var altura = this.imagem.height / this.numLinhas; | |
this.context.drawImage(this.imagem, largura*this.coluna, altura*this.linha, largura, altura, x, y, largura, altura); | |
} | |
} | |
</script> | |
</head> | |
<body> | |
<canvas id="canvas" height="500" width="500"></canvas> | |
<script> | |
var canvas = document.getElementById('canvas'); | |
var context = canvas.getContext('2d'); | |
var x = 0; | |
var y = 0; | |
var background = new Image(); | |
background.src = "background.png"; | |
background.onload = function(){ | |
context.drawImage(background, 0, 0); | |
}; | |
var lizard_img = new Image(); | |
lizard_img.src = "lizard.png"; | |
var sheet = new Spritesheet(context, lizard_img, 6, 9); | |
sheet.intervalo = 60; | |
sheet.linha = 5; | |
lizard_img.onload = gameLoop; | |
var disco_img = new Image(); | |
disco_img.src = "disco.png"; | |
var sheetDisco = new Spritesheet(context, disco_img, 6, 1); | |
sheetDisco.intervalo = 60; | |
sheetDisco.linha = 0; | |
disco_img.onload = gameLoopDisco; | |
var dokuro_img = new Image(); | |
dokuro_img.src = "dokuro.png"; | |
var sheetDokuro = new Spritesheet(context, dokuro_img, 6, 4); | |
sheetDokuro.intervalo = 60; | |
sheetDokuro.linha = 2; | |
dokuro_img.onload = gameLoopDokuro; | |
function gameLoop () { | |
//context.clearRect(0, 0, context.canvas.width, context.canvas.height); | |
sheet.proximoQuadro(); | |
sheet.desenhar(200, 200); | |
requestAnimationFrame(gameLoop); | |
} | |
function gameLoopDisco () { | |
//context.clearRect(0, 0, context.canvas.width, context.canvas.height); | |
sheetDisco.proximoQuadro(); | |
sheetDisco.desenhar(300, 100); | |
requestAnimationFrame(gameLoopDisco); | |
} | |
function gameLoopDokuro () { | |
//context.clearRect(0, 0, context.canvas.width, context.canvas.height); | |
sheetDokuro.proximoQuadro(); | |
sheetDokuro.desenhar(100, 300); | |
requestAnimationFrame(gameLoopDokuro); | |
} | |
</script> | |
</body> | |
</html> |
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