Created
August 5, 2009 14:41
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PyGame + OpenCV
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# -*- coding: utf-8 -*- | |
import pygame | |
import Image | |
from pygame.locals import * | |
import sys | |
import opencv | |
#this is important for capturing/displaying images | |
from opencv import highgui | |
camerar = highgui.cvCreateCameraCapture(0) | |
cameral = highgui.cvCreateCameraCapture(1) | |
def get_image_l(): | |
im = highgui.cvQueryFrame(cameral) | |
# Add the line below if you need it (Ubuntu 8.04+) | |
#im = opencv.cvGetMat(im) | |
#convert Ipl image to PIL image | |
return opencv.adaptors.Ipl2PIL(im) | |
def get_image_r(): | |
im = highgui.cvQueryFrame(camerar) | |
# Add the line below if you need it (Ubuntu 8.04+) | |
#im = opencv.cvGetMat(im) | |
#convert Ipl image to PIL image | |
return opencv.adaptors.Ipl2PIL(im) | |
fps = 30.0 | |
pygame.init() | |
window = pygame.display.set_mode((640,480)) | |
pygame.display.set_caption("WebCam Demo") | |
screen = pygame.display.get_surface() | |
left = 1 | |
while True: | |
events = pygame.event.get() | |
for event in events: | |
if event.type == QUIT: | |
sys.exit(0) | |
if event.type == KEYDOWN: | |
left = 1-left | |
if left==1: | |
im = get_image_l() | |
pg_img = pygame.image.frombuffer(im.tostring(), im.size, im.mode) | |
screen.blit(pg_img, (0,0)) | |
pygame.display.flip() | |
pygame.time.delay(int(1000 * 1.0/fps)) | |
else: | |
im = get_image_r() | |
pg_img = pygame.image.frombuffer(im.tostring(), im.size, im.mode) | |
screen.blit(pg_img, (0,0)) | |
pygame.display.flip() | |
pygame.time.delay(int(1000 * 1.0/fps)) |
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