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@embiem
Created June 24, 2016 07:24
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A function to get the look rotation by supplying it with a screen location (e.g. half the viewportSize, to use the middle of the screen). Useful for crosshairs
bool GetLookDirection(FVector2D ScreenLocation, FVector& LookDirection) const
{
FVector CameraWorldLocation;
return DeprojectScreenPositionToWorld(
ScreenLocation.X,
ScreenLocation.Y,
CameraWorldLocation,
LookDirection
);
}
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embiem commented Jun 24, 2016

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