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white elephant rules 2013
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1. Each participant supplies one wrapped gift. Gifts should be useless/awkward/silly but non-broken. (That is, they are useless by design and not by circumstance.) | |
2. The gifts are placed in a central location. | |
3. Participants take a number from a hat to determine in what order they will take turns selecting them. | |
4. The first person opens a wrapped gift and the turn ends. | |
5. On subsequent turns, each person gets the choice of “stealing” any unwrapped item or choosing a wrapped one from the gift pile. A gift can only be stolen three times, and then it's "frozen" with the last successful thief. | |
6. When a player's gift is stolen, they must select a replacement gift from the pile of wrapped presents or steal one of the unwrapped gifts. The player cannot immediately re-steal the stolen gift. | |
7. The game is over when the last person has taken their turn. |
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