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[Ruby Cheat] Cheatsheet #ruby
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# This is a comment | |
# In Ruby, (almost) everything is an object. | |
# This includes numbers... | |
3.class #=> Integer | |
# ...and strings... | |
"Hello".class #=> String | |
# ...and even methods! | |
"Hello".method(:class).class #=> Method | |
# Some basic arithmetic | |
1 + 1 #=> 2 | |
8 - 1 #=> 7 | |
10 * 2 #=> 20 | |
35 / 5 #=> 7 | |
2 ** 5 #=> 32 | |
5 % 3 #=> 2 | |
# Bitwise operators | |
3 & 5 #=> 1 | |
3 | 5 #=> 7 | |
3 ^ 5 #=> 6 | |
# Arithmetic is just syntactic sugar | |
# for calling a method on an object | |
1.+(3) #=> 4 | |
10.* 5 #=> 50 | |
100.methods.include?(:/) #=> true | |
# Special values are objects | |
nil # equivalent to null in other languages | |
true # truth | |
false # falsehood | |
nil.class #=> NilClass | |
true.class #=> TrueClass | |
false.class #=> FalseClass | |
# Equality | |
1 == 1 #=> true | |
2 == 1 #=> false | |
# Inequality | |
1 != 1 #=> false | |
2 != 1 #=> true | |
# Apart from false itself, nil is the only other 'falsey' value | |
!!nil #=> false | |
!!false #=> false | |
!!0 #=> true | |
!!"" #=> true | |
# More comparisons | |
1 < 10 #=> true | |
1 > 10 #=> false | |
2 <= 2 #=> true | |
2 >= 2 #=> true | |
# Combined comparison operator (returns `1` when the first argument is greater, | |
# `-1` when the second argument is greater, and `0` otherwise) | |
1 <=> 10 #=> -1 | |
10 <=> 1 #=> 1 | |
1 <=> 1 #=> 0 | |
# Logical operators | |
true && false #=> false | |
true || false #=> true | |
# There are alternate versions of the logical operators with much lower | |
# precedence. These are meant to be used as flow-control constructs to chain | |
# statements together until one of them returns true or false. | |
# `do_something_else` only called if `do_something` succeeds. | |
do_something() and do_something_else() | |
# `log_error` only called if `do_something` fails. | |
do_something() or log_error() | |
# String interpolation | |
placeholder = 'use string interpolation' | |
"I can #{placeholder} when using double quoted strings" | |
#=> "I can use string interpolation when using double quoted strings" | |
# You can combine strings using `+`, but not with other types | |
'hello ' + 'world' #=> "hello world" | |
'hello ' + 3 #=> TypeError: can't convert Fixnum into String | |
'hello ' + 3.to_s #=> "hello 3" | |
"hello #{3}" #=> "hello 3" | |
# ...or combine strings and operators | |
'hello ' * 3 #=> "hello hello hello " | |
# ...or append to string | |
'hello' << ' world' #=> "hello world" | |
# You can print to the output with a newline at the end | |
puts "I'm printing!" | |
#=> I'm printing! | |
#=> nil | |
# ...or print to the output without a newline | |
print "I'm printing!" | |
#=> "I'm printing!" => nil | |
# Variables | |
x = 25 #=> 25 | |
x #=> 25 | |
# Note that assignment returns the value assigned. | |
# This means you can do multiple assignment. | |
x = y = 10 #=> 10 | |
x #=> 10 | |
y #=> 10 | |
# By convention, use snake_case for variable names. | |
snake_case = true | |
# Use descriptive variable names | |
path_to_project_root = '/good/name/' | |
m = '/bad/name/' | |
# Symbols are immutable, reusable constants represented internally by an | |
# integer value. They're often used instead of strings to efficiently convey | |
# specific, meaningful values. | |
:pending.class #=> Symbol | |
status = :pending | |
status == :pending #=> true | |
status == 'pending' #=> false | |
status == :approved #=> false | |
# Strings can be converted into symbols and vice versa. | |
status.to_s #=> "pending" | |
"argon".to_sym #=> :argon | |
# Arrays | |
# This is an array. | |
array = [1, 2, 3, 4, 5] #=> [1, 2, 3, 4, 5] | |
# Arrays can contain different types of items. | |
[1, 'hello', false] #=> [1, "hello", false] | |
# Arrays can be indexed. | |
# From the front... | |
array[0] #=> 1 | |
array.first #=> 1 | |
array[12] #=> nil | |
# ...or from the back... | |
array[-1] #=> 5 | |
array.last #=> 5 | |
# ...or with a start index and length... | |
array[2, 3] #=> [3, 4, 5] | |
# ...or with a range... | |
array[1..3] #=> [2, 3, 4] | |
# You can reverse an Array. | |
a = [1,2,3] | |
a.reverse! #=> [3,2,1] | |
# Like arithmetic, [var] access is just syntactic sugar | |
# for calling a method '[]' on an object. | |
array.[] 0 #=> 1 | |
array.[] 12 #=> nil | |
# You can add to an array... | |
array << 6 #=> [1, 2, 3, 4, 5, 6] | |
# Or like this | |
array.push(6) #=> [1, 2, 3, 4, 5, 6] | |
# ...and check if an item exists in an array | |
array.include?(1) #=> true | |
# Hashes are Ruby's primary dictionary with key/value pairs. | |
# Hashes are denoted with curly braces. | |
hash = { 'color' => 'green', 'number' => 5 } | |
hash.keys #=> ['color', 'number'] | |
# Hashes can be quickly looked up by key. | |
hash['color'] #=> "green" | |
hash['number'] #=> 5 | |
# Asking a hash for a key that doesn't exist returns nil. | |
hash['nothing here'] #=> nil | |
# When using symbols for keys in a hash, you can use an alternate syntax. | |
hash = { :defcon => 3, :action => true } | |
hash.keys #=> [:defcon, :action] | |
hash = { defcon: 3, action: true } | |
hash.keys #=> [:defcon, :action] | |
# Check existence of keys and values in hash | |
hash.key?(:defcon) #=> true | |
hash.value?(3) #=> true | |
# Tip: Both Arrays and Hashes are Enumerable! | |
# They share a lot of useful methods such as each, map, count, and more. | |
# Control structures | |
# Conditionals | |
if true | |
'if statement' | |
elsif false | |
'else if, optional' | |
else | |
'else, also optional' | |
end | |
# Loops | |
# In Ruby, traditional `for` loops aren't very common. Instead, these | |
# basic loops are implemented using enumerable, which hinges on `each`. | |
(1..5).each do |counter| | |
puts "iteration #{counter}" | |
end | |
# Which is roughly equivalent to the following, which is unusual to see in Ruby. | |
for counter in 1..5 | |
puts "iteration #{counter}" | |
end | |
# The `do |variable| ... end` construct above is called a 'block'. Blocks are similar | |
# to lambdas, anonymous functions or closures in other programming languages. They can | |
# be passed around as objects, called, or attached as methods. | |
# | |
# The 'each' method of a range runs the block once for each element of the range. | |
# The block is passed a counter as a parameter. | |
# You can also surround blocks in curly brackets. | |
(1..5).each { |counter| puts "iteration #{counter}" } | |
# The contents of data structures can also be iterated using each. | |
array.each do |element| | |
puts "#{element} is part of the array" | |
end | |
hash.each do |key, value| | |
puts "#{key} is #{value}" | |
end | |
# If you still need an index you can use 'each_with_index' and define an index | |
# variable. | |
array.each_with_index do |element, index| | |
puts "#{element} is number #{index} in the array" | |
end | |
counter = 1 | |
while counter <= 5 do | |
puts "iteration #{counter}" | |
counter += 1 | |
end | |
#=> iteration 1 | |
#=> iteration 2 | |
#=> iteration 3 | |
#=> iteration 4 | |
#=> iteration 5 | |
# There are a bunch of other helpful looping functions in Ruby. | |
# For example: 'map', 'reduce', 'inject', the list goes on. | |
# Map, for instance, takes the array it's looping over, does something | |
# to it as defined in your block, and returns an entirely new array. | |
array = [1,2,3,4,5] | |
doubled = array.map do |element| | |
element * 2 | |
end | |
puts doubled | |
#=> [2,4,6,8,10] | |
puts array | |
#=> [1,2,3,4,5] | |
# Case construct | |
grade = 'B' | |
case grade | |
when 'A' | |
puts 'Way to go kiddo' | |
when 'B' | |
puts 'Better luck next time' | |
when 'C' | |
puts 'You can do better' | |
when 'D' | |
puts 'Scraping through' | |
when 'F' | |
puts 'You failed!' | |
else | |
puts 'Alternative grading system, eh?' | |
end | |
#=> "Better luck next time" | |
# Cases can also use ranges | |
grade = 82 | |
case grade | |
when 90..100 | |
puts 'Hooray!' | |
when 80...90 | |
puts 'OK job' | |
else | |
puts 'You failed!' | |
end | |
#=> "OK job" | |
# Exception handling | |
begin | |
# Code here that might raise an exception | |
raise NoMemoryError, 'You ran out of memory.' | |
rescue NoMemoryError => exception_variable | |
puts 'NoMemoryError was raised', exception_variable | |
rescue RuntimeError => other_exception_variable | |
puts 'RuntimeError was raised now' | |
else | |
puts 'This runs if no exceptions were thrown at all' | |
ensure | |
puts 'This code always runs no matter what' | |
end | |
# Methods | |
def double(x) | |
x * 2 | |
end | |
# Methods (and blocks) implicitly return the value of the last statement. | |
double(2) #=> 4 | |
# Parentheses are optional where the interpretation is unambiguous. | |
double 3 #=> 6 | |
double double 3 #=> 12 | |
def sum(x, y) | |
x + y | |
end | |
# Method arguments are separated by a comma. | |
sum 3, 4 #=> 7 | |
sum sum(3, 4), 5 #=> 12 | |
# yield | |
# All methods have an implicit, optional block parameter. | |
# Tt can be called with the 'yield' keyword. | |
def surround | |
puts '{' | |
yield | |
puts '}' | |
end | |
surround { puts 'hello world' } | |
#=> { | |
#=> hello world | |
#=> } | |
# Blocks can be converted into a 'proc' object, which wraps the block | |
# and allows it to be passed to another method, bound to a different scope, | |
# or manipulated otherwise. This is most common in method parameter lists, | |
# where you frequently see a trailing '&block' parameter that will accept | |
# the block, if one is given, and convert it to a 'Proc'. The naming here is | |
# convention; it would work just as well with '&pineapple'. | |
def guests(&block) | |
block.class #=> Proc | |
block.call(4) | |
end | |
# The 'call' method on the Proc is similar to calling 'yield' when a block is | |
# present. The arguments passed to 'call' will be forwarded to the block as arugments. | |
guests { |n| "You have #{n} guests." } | |
# => "You have 4 guests." | |
# You can pass a list of arguments, which will be converted into an array. | |
# That's what splat operator ("*") is for. | |
def guests(*array) | |
array.each { |guest| puts guest } | |
end | |
# Destructuring | |
# Ruby will automatically destructure arrays on assignment to multiple variables. | |
a, b, c = [1, 2, 3] | |
a #=> 1 | |
b #=> 2 | |
c #=> 3 | |
# In some cases, you will want to use the splat operator: `*` to prompt destructuring | |
# of an array into a list. | |
ranked_competitors = ["John", "Sally", "Dingus", "Moe", "Marcy"] | |
def best(first, second, third) | |
puts "Winners are #{first}, #{second}, and #{third}." | |
end | |
best *ranked_competitors.first(3) #=> Winners are John, Sally, and Dingus. | |
# The splat operator can also be used in parameters. | |
def best(first, second, third, *others) | |
puts "Winners are #{first}, #{second}, and #{third}." | |
puts "There were #{others.count} other participants." | |
end | |
best *ranked_competitors | |
#=> Winners are John, Sally, and Dingus. | |
#=> There were 2 other participants. | |
# By convention, all methods that return booleans end with a question mark. | |
5.even? #=> false | |
5.odd? #=> true | |
# By convention, if a method name ends with an exclamation mark, it does something destructive | |
# like mutate the receiver. Many methods have a ! version to make a change, and | |
# a non-! version to just return a new changed version. | |
company_name = "Dunder Mifflin" | |
company_name.upcase #=> "DUNDER MIFFLIN" | |
company_name #=> "Dunder Mifflin" | |
# We're mutating company_name this time. | |
company_name.upcase! #=> "DUNDER MIFFLIN" | |
company_name #=> "DUNDER MIFFLIN" | |
# Classes | |
# You can define a class with the 'class' keyword. | |
class Human | |
# A class variable. It is shared by all instances of this class. | |
@@species = 'H. sapiens' | |
# Basic initializer | |
def initialize(name, age = 0) | |
# Assign the argument to the 'name' instance variable for the instance. | |
@name = name | |
# If no age given, we will fall back to the default in the arguments list. | |
@age = age | |
end | |
# Basic setter method | |
def name=(name) | |
@name = name | |
end | |
# Basic getter method | |
def name | |
@name | |
end | |
# The above functionality can be encapsulated using the attr_accessor method as follows. | |
attr_accessor :name | |
# Getter/setter methods can also be created individually like this. | |
attr_reader :name | |
attr_writer :name | |
# A class method uses self to distinguish from instance methods. | |
# It can only be called on the class, not an instance. | |
def self.say(msg) | |
puts msg | |
end | |
def species | |
@@species | |
end | |
end | |
# Instantiating of a class | |
jim = Human.new('Jim Halpert') | |
dwight = Human.new('Dwight K. Schrute') | |
# You can call the methods of the generated object. | |
jim.species #=> "H. sapiens" | |
jim.name #=> "Jim Halpert" | |
jim.name = "Jim Halpert II" #=> "Jim Halpert II" | |
jim.name #=> "Jim Halpert II" | |
dwight.species #=> "H. sapiens" | |
dwight.name #=> "Dwight K. Schrute" | |
# Calling of a class method | |
Human.say('Hi') #=> "Hi" | |
# Variable's scopes are defined by the way we name them. | |
# Variables that start with $ have global scope. | |
$var = "I'm a global var" | |
defined? $var #=> "global-variable" | |
# Variables that start with @ have instance scope. | |
@var = "I'm an instance var" | |
defined? @var #=> "instance-variable" | |
# Variables that start with @@ have class scope. | |
@@var = "I'm a class var" | |
defined? @@var #=> "class variable" | |
# Variables that start with a capital letter are constants. | |
Var = "I'm a constant" | |
defined? Var #=> "constant" | |
# Class is also an object in ruby. So a class can have instance variables. | |
# A class variable is shared among the class and all of its descendants. | |
# Base class | |
class Human | |
@@foo = 0 | |
def self.foo | |
@@foo | |
end | |
def self.foo=(value) | |
@@foo = value | |
end | |
end | |
# Derived class | |
class Worker < Human | |
end | |
Human.foo #=> 0 | |
Worker.foo #=> 0 | |
Human.foo = 2 | |
Worker.foo #=> 2 | |
# A class instance variable is not shared by the class's descendants. | |
class Human | |
@bar = 0 | |
def self.bar | |
@bar | |
end | |
def self.bar=(value) | |
@bar = value | |
end | |
end | |
class Doctor < Human | |
end | |
Human.bar #=> 0 | |
Doctor.bar #=> nil | |
module ModuleExample | |
def foo | |
'foo' | |
end | |
end | |
# Including modules binds their methods to the class instances. | |
# Extending modules binds their methods to the class itself. | |
class Person | |
include ModuleExample | |
end | |
class Book | |
extend ModuleExample | |
end | |
Person.foo #=> NoMethodError: undefined method `foo' for Person:Class | |
Person.new.foo #=> "foo" | |
Book.foo #=> "foo" | |
Book.new.foo #=> NoMethodError: undefined method `foo' | |
# Callbacks are executed when including and extending a module | |
module ConcernExample | |
def self.included(base) | |
base.extend(ClassMethods) | |
base.send(:include, InstanceMethods) | |
end | |
module ClassMethods | |
def bar | |
'bar' | |
end | |
end | |
module InstanceMethods | |
def qux | |
'qux' | |
end | |
end | |
end | |
class Something | |
include ConcernExample | |
end | |
Something.bar #=> "bar" | |
Something.qux #=> NoMethodError: undefined method `qux' | |
Something.new.bar #=> NoMethodError: undefined method `bar' | |
Something.new.qux #=> "qux" |
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