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NightmareJS screenshots using device emulator
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"use strict"; | |
const Nightmare = require('nightmare'); | |
const url = "http://www.apple.com"; | |
//just an example | |
const path = "./testfile.png"; | |
//we'll save the screenshot in the same directory | |
const userAgent = "Mozilla/5.0 (iPhone; CPU iPhone OS 6_0 like Mac OS X) AppleWebKit/536.26 (KHTML, like Gecko) Mobile/10A5376e"; | |
//make sure we load the mobile version | |
//this is where the magic happens! | |
//create a custom action for Electron via NightmareJS API | |
Nightmare.action('emulateDevice', | |
//define the action to run inside Electron | |
function(name, options, parent, win, renderer, done) { | |
// This task runs in the remote process | |
parent.respondTo('emulateDevice', function(settings, done) {// <---- See settings | |
win.webContents.on('did-finish-load', function(){ | |
win.webContents.enableDeviceEmulation(settings);// Set settings here... | |
}); | |
done();//call done | |
}); | |
//call the action creation `done` | |
done();//call done | |
}, | |
// use the IPC child's `call` to call the action added to the Electron instance | |
function(settings, done) { | |
console.log('emulateDevice', settings); | |
this.child.call('emulateDevice', settings, done); | |
}); | |
//here is our emulated device settings, basic iPhone 6 size here | |
const mobilesettings = { | |
screenPosition: 'mobile', | |
screenSize: { width: 375, height: 667 }, | |
deviceScaleFactor: 0, | |
viewPosition: { x: 0, y: 0 }, | |
viewSize: { width: 375, height: 667 }, | |
fitToView: false, | |
offset: { x: 0, y: 0 } | |
} | |
//create a new instance of nightmare to use | |
var nightmare = Nightmare({ show: true }); | |
nightmare | |
.then(function(){ | |
return nightmare | |
.emulateDevice(mobilesettings)//here's our action called | |
}) | |
.then(function(){ | |
return nightmare | |
.useragent(userAgent)//load our ua string | |
.goto(url)//load our url | |
.wait(500) | |
.evaluate(function(){//we have a fancy evaluate here to get the viewport of the current window | |
const body = document.querySelector('body'); | |
var h = body.scrollHeight; | |
var w = body.scrollWidth; | |
return { | |
height: h, | |
width: w | |
} | |
}) | |
.then(function(dimensions) {//here's where we set the viewport from above eval | |
console.log("dimensions", dimensions) | |
return nightmare | |
.viewport(dimensions.width, dimensions.height) | |
.wait(500) | |
.screenshot(path)//finally take a screenshot | |
}) | |
}) | |
.then(function() { | |
nightmare.end(function() { | |
console.log('done with url: ', url); | |
}) | |
}); | |
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Here are a few urls that helped me get this sorted out:
Electron API where you can see the plain settings available for this method
http://electron.atom.io/docs/api/web-contents/#contentsenabledeviceemulationparameters
Issue where the 'did-finish-load' event is almost mentioned as the key to success (it is).
electron/electron#4099
Issue where passing arguments to custom Actions is laid out clearly.
segment-boneyard/nightmare#379
and of course NightmareJS
https://github.com/segmentio/nightmare