Forked from bsstoner/node-socket.io a node.js SocketManager Object
Created
February 25, 2011 12:13
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/** | |
* SocketManager - Singleton to manage multi-channel socket 'routing', need a way to merge with socket.io so client sessions aren't stored twice in memory, | |
* | |
* Requires Socket.IO-node and Socket.IO client libraries. | |
* | |
* Usage: | |
* in your main app.js file (or whereever you create the server) | |
* | |
* var io = require('socket.io'), | |
* sm = require('socketmanager'); | |
* | |
* socket = io.listen(server); // or io.listen(app) in express | |
* | |
* sm.register(socket); | |
* | |
* // Then Register methods that will be run based on the 'msgType' attribute sent from the client in each message | |
* sm.on('joinChat', function(client, messageJSON){ | |
* // do something here (i.e. send message back to client, broadcast something, etc.) | |
* }); | |
* | |
*/ | |
var SocketManager = exports.SocketManager = function(){ | |
this.socket = null; | |
this.methods = {}; | |
this.sessions = {}; | |
this.channels = {}; | |
}; | |
SocketManager.prototype.register = function(socket, options){ | |
var context = this; | |
this.socket = socket; | |
this.socket.on('connection', function(client){ | |
context.connect(client); | |
client.on('message', function(msg){ | |
context.receive(client, msg); | |
}); | |
client.on('disconnect', function(){ | |
context.disconnect(client); | |
}); | |
}); | |
}; | |
SocketManager.prototype.connect = function(client){ | |
this.sessions[client.sessionId] = client; | |
}; | |
SocketManager.prototype.disconnect = function(client){ | |
if (client.channels && client.channels.length>0){ | |
for (var i=0;i<client.channels.length;i++){ | |
var chn = this.channels[client.channels[i]]; | |
chn.splice(chn.indexOf(client.sessionId),1); | |
// If it was the last one, delete it: | |
if (chn.length==0){ | |
delete this.channels[client.channels[i]]; | |
} | |
} | |
} | |
delete this.sessions[client.sessionId]; | |
}; | |
SocketManager.prototype.receive = function(client, msg){ | |
var parsed = JSON.parse(msg); | |
if (parsed.msgType && this.methods[parsed.msgType]){ | |
this.methods[parsed.msgType](client, parsed); | |
} | |
}; | |
SocketManager.prototype.send = function(msgType, sessionId, msgObj){ | |
if (this.sessions[sessionId]){ | |
msgObj.msgType = msgType; | |
this.sessions[sessionId].send(JSON.stringify(msgObj)); | |
} | |
}; | |
SocketManager.prototype.connectToChannel = function(client, channelId){ | |
if (!this.channels[channelId]){ | |
this.channels[channelId] = []; | |
} | |
this.channels[channelId].push(client.sessionId); | |
if (!client.channels){ | |
client.channels = []; | |
} | |
client.channels.push(channelId); | |
}; | |
SocketManager.prototype.broadcastToChannel = function(client, channelId, msgType, msgObj){ | |
if (this.channels[channelId]){ | |
msgObj['msgType'] = msgType; | |
var msg = JSON.stringify(msgObj); | |
for (var i=0;i<this.channels[channelId].length;i++){ | |
var sessionId = this.channels[channelId][i]; | |
if (this.sessions[sessionId]){ | |
this.sessions[sessionId].send(msg); | |
} else { | |
this.channels[channelId].splice(i,1); | |
i--; | |
} | |
} | |
} | |
}; | |
SocketManager.prototype.on = function(methodName, closure){ | |
this.methods[methodName] = closure; | |
}; |
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