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//FightCode can only understand your robot | |
//if its class is called Robot | |
var Robot = function(robot){ | |
robot.clone(); | |
robot.turn(45); | |
this.offset = 1; | |
}; | |
Robot.prototype.onIdle = function(ev) { | |
var robot = ev.robot; | |
robot.turn(1); | |
}; | |
Robot.prototype.onScannedRobot = function(ev) { | |
var robot = ev.robot, scannedRobot = ev.scannedRobot; | |
if (robot.id == scannedRobot.parentId || robot.parentId == scannedRobot.id) { | |
return; | |
} | |
robot.stop(); | |
for (var i=0; i<10; i++) { | |
robot.fire(); | |
robot.ahead(10); | |
} | |
}; | |
Robot.prototype.onWallCollision = function(ev) { | |
ev.robot.stop(); | |
ev.robot.turn(10); | |
}; | |
Robot.prototype.onRobotCollided = function(ev) { | |
ev.robot.stop(); | |
this.offset = -1 * this.offset; | |
ev.robot.turn(10 * this.offset); | |
}; |
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