create an empty project and add a Gemfile
cd ~/Desktop
mkdir project-name
cd project-name
touch Gemfile
using UnityEngine; | |
using UnityEditor; | |
using System.Collections; | |
using System.IO; | |
using System.Text; | |
public class ObjExporterScript | |
{ | |
private static int StartIndex = 0; | |
Shader "Hidden/ComputeOcclusion" | |
{ | |
Properties | |
{ | |
_MainTex ("", 2D) = "white" {} | |
} | |
SubShader | |
{ | |
Pass | |
{ |
// derived from https://www.veasoftware.com/posts/uipageviewcontroller-in-swift-xcode-62-ios-82-tutorial | |
import UIKit | |
@UIApplicationMain | |
class AppDelegate: UIResponder, UIApplicationDelegate { | |
var window: UIWindow? | |
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool { | |
window = UIWindow(frame: UIScreen.mainScreen().bounds) | |
window!.rootViewController = ViewController() |
on write_to_file(this_data, target_file, append_data) | |
try | |
set the target_file to the target_file as string | |
set the open_target_file to open for access file target_file with write permission | |
if append_data is false then set eof of the open_target_file to 0 | |
write this_data to the open_target_file starting at eof | |
close access the open_target_file | |
return true | |
on error | |
try |
struct DictionaryTwoWay<S:Hashable,T:Hashable> : DictionaryLiteralConvertible | |
{ | |
// Literal convertible | |
typealias Key = S | |
typealias Value = T | |
// Real storage | |
private var st : [S : T] = [:] | |
private var ts : [T : S] = [:] | |
Shader "Mattatz/SobelFilter" { | |
Properties { | |
_MainTex ("Base (RGB)", 2D) = "white" {} | |
_DeltaX ("Delta X", Float) = 0.01 | |
_DeltaY ("Delta Y", Float) = 0.01 | |
} | |
SubShader { | |
Tags { "RenderType"="Opaque" } |
#include "Model.hpp" | |
bool core::ModelLoader::loadModel(const char* fp, Model* m) | |
{ | |
core::log("Loading " + (std::string)fp, core::green); | |
Assimp::Importer importer; // used to import the model | |
const aiScene* scene = importer.ReadFile(fp, | |
aiProcess_Triangulate | |