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@jtallant
jtallant / setting-up-sinatra-with-active-record.md
Last active March 25, 2024 13:26
Setting up Sinatra with Active Record

Setting up Sinatra Project

create an empty project and add a Gemfile

cd ~/Desktop
mkdir project-name
cd project-name
touch Gemfile
@MattRix
MattRix / ObjExporter.cs
Last active April 4, 2025 21:48
Exports Unity meshes to an obj file
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.IO;
using System.Text;
public class ObjExporterScript
{
private static int StartIndex = 0;
@kevin-smets
kevin-smets / 1_kubernetes_on_macOS.md
Last active June 23, 2025 01:06
Local Kubernetes setup on macOS with minikube on VirtualBox and local Docker registry

Requirements

Minikube requires that VT-x/AMD-v virtualization is enabled in BIOS. To check that this is enabled on OSX / macOS run:

sysctl -a | grep machdep.cpu.features | grep VMX

If there's output, you're good!

Prerequisites

@aras-p
aras-p / ComputeOcclusionFromDepth.shader
Last active June 17, 2025 17:31
Unity command buffer that modifies screenspace shadow mask
Shader "Hidden/ComputeOcclusion"
{
Properties
{
_MainTex ("", 2D) = "white" {}
}
SubShader
{
Pass
{
@andreif
andreif / AppDelegate.swift
Created March 16, 2016 22:15
Example of UIPageViewController without storyboard i.e. created programmatically
// derived from https://www.veasoftware.com/posts/uipageviewcontroller-in-swift-xcode-62-ios-82-tutorial
import UIKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(application: UIApplication, didFinishLaunchingWithOptions launchOptions: [NSObject: AnyObject]?) -> Bool {
window = UIWindow(frame: UIScreen.mainScreen().bounds)
window!.rootViewController = ViewController()
@gnachman
gnachman / iterm.scpt
Last active April 27, 2018 05:44
Fix docker quickstart terminal for iTerm2 version 2.9 and later
on write_to_file(this_data, target_file, append_data)
try
set the target_file to the target_file as string
set the open_target_file to open for access file target_file with write permission
if append_data is false then set eof of the open_target_file to 0
write this_data to the open_target_file starting at eof
close access the open_target_file
return true
on error
try
@graphitemaster
graphitemaster / T0.md
Last active July 26, 2025 12:53
Vulkan Tutorial

Tutorial 0

What is Vulkan

Vulkan is a low-overhead, cross-platform 3D graphics and compute API.

Vulkan targets

Vulkan targets high-performance realtime 3D graphics applications such as games and interactive media across multiple platforms providing higher performance and lower CPU usage.

@CanTheAlmighty
CanTheAlmighty / DictionaryTwoWay.swift
Last active August 25, 2021 07:58
Two-Way Dictionary in Swift
struct DictionaryTwoWay<S:Hashable,T:Hashable> : DictionaryLiteralConvertible
{
// Literal convertible
typealias Key = S
typealias Value = T
// Real storage
private var st : [S : T] = [:]
private var ts : [T : S] = [:]
@mattatz
mattatz / SobelFilter.shader
Last active September 27, 2024 07:47
Sobel filter shader for Unity.
Shader "Mattatz/SobelFilter" {
Properties {
_MainTex ("Base (RGB)", 2D) = "white" {}
_DeltaX ("Delta X", Float) = 0.01
_DeltaY ("Delta Y", Float) = 0.01
}
SubShader {
Tags { "RenderType"="Opaque" }
@emkooz
emkooz / Model.cpp
Last active January 12, 2017 07:55
Assimp loader
#include "Model.hpp"
bool core::ModelLoader::loadModel(const char* fp, Model* m)
{
core::log("Loading " + (std::string)fp, core::green);
Assimp::Importer importer; // used to import the model
const aiScene* scene = importer.ReadFile(fp,
aiProcess_Triangulate |