The more stuff I add to minifb the more I actually want to use it in some other projects (like ProDBG) as I'm almost doing double work/cut'n'pasta now. So I have considered extending minifb somewhat that might break the current API.
Window::new(title, width, heigh...)
<- this is all good but i'm thinking off perhaps adding something like
Window::new(title, width, height, Option<Scale>, Option<WindowStyle>)
(style is for resize and such)
window::update_with_buffer(&buffer)
<- rename of the current update function.
No, I'm not going to add OpenGL support at all. The thing is for ProDBG I use bgfx and it pretty much only need a window handle so all that setup can be outside of minifb which is the point.
The idea is here to support widows which isn't "forced" to update with a buffer but can still do so if wanted as it's something I want to do on a regular basis.
Yeah it really doesn't make sense to take on glutin/glium really. All I want is basic window setup which you have a bit more control over :)