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January 20, 2021 19:37
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Image to Texture on UE4
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static EImageFormat::Type GetJoyImageFormat(EJoyImageFormats JoyFormat) | |
{ | |
switch (JoyFormat) { | |
case EJoyImageFormats::JPG: return EImageFormat::JPEG; | |
case EJoyImageFormats::PNG: return EImageFormat::PNG; | |
case EJoyImageFormats::BMP: return EImageFormat::BMP; | |
case EJoyImageFormats::ICO: return EImageFormat::ICO; | |
case EJoyImageFormats::EXR: return EImageFormat::EXR; | |
case EJoyImageFormats::ICNS: return EImageFormat::ICNS; | |
} | |
return EImageFormat::JPEG; | |
} | |
static FString GetJoyImageExtension(EJoyImageFormats JoyFormat) | |
{ | |
switch (JoyFormat) { | |
case EJoyImageFormats::JPG: return ".jpg"; | |
case EJoyImageFormats::PNG: return ".png"; | |
case EJoyImageFormats::BMP: return ".bmp"; | |
case EJoyImageFormats::ICO: return ".ico"; | |
case EJoyImageFormats::EXR: return ".exr"; | |
case EJoyImageFormats::ICNS: return ".icns"; | |
} | |
return ".png"; | |
} | |
UTexture2D* UHitMeSingleton::LoadTexture2DFromFile(const FString& FileName, EJoyImageFormats ImageFormat, bool& IsValid, int32& Width, int32& Height) | |
{ | |
IsValid = false; | |
UTexture2D* LoadedT2D = NULL; | |
bool isOK = UWebImageDownloader::CreateWebImageFolder(); | |
if (!isOK) return LoadedT2D; | |
IImageWrapperModule& ImageWrapperModule = FModuleManager::LoadModuleChecked<IImageWrapperModule>(FName("ImageWrapper")); | |
IImageWrapperPtr ImageWrapper = ImageWrapperModule.CreateImageWrapper(GetJoyImageFormat(ImageFormat)); | |
//Load From File | |
FString FullFilePath = UWebImageDownloader::WebImageFolder() + "/" + FileName + GetJoyImageExtension(ImageFormat); | |
TArray<uint8> RawFileData; | |
if (!FFileHelper::LoadFileToArray(RawFileData, *FullFilePath)) return NULL; | |
//Create T2D! | |
if (ImageWrapper.IsValid() && ImageWrapper->SetCompressed(RawFileData.GetData(), RawFileData.Num())) | |
{ | |
const TArray<uint8>* UncompressedBGRA = NULL; | |
if (ImageWrapper->GetRaw(ERGBFormat::BGRA, 8, UncompressedBGRA)) | |
{ | |
LoadedT2D = UTexture2D::CreateTransient(ImageWrapper->GetWidth(), ImageWrapper->GetHeight(), PF_B8G8R8A8); | |
//Valid? | |
if (!LoadedT2D) return NULL; | |
//~~~~~~~~~~~~~~ | |
//Out! | |
Width = ImageWrapper->GetWidth(); | |
Height = ImageWrapper->GetHeight(); | |
//Copy! | |
void* TextureData = LoadedT2D->PlatformData->Mips[0].BulkData.Lock(LOCK_READ_WRITE); | |
FMemory::Memcpy(TextureData, UncompressedBGRA->GetData(), UncompressedBGRA->Num()); | |
LoadedT2D->PlatformData->Mips[0].BulkData.Unlock(); | |
//Update! | |
LoadedT2D->UpdateResource(); | |
} | |
} | |
// Success! | |
IsValid = true; | |
return LoadedT2D; | |
} |
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UENUM(BlueprintType) | |
enum class EJoyImageFormats : uint8 | |
{ | |
JPG UMETA(DisplayName = "JPG"), | |
PNG UMETA(DisplayName = "PNG"), | |
BMP UMETA(DisplayName = "BMP"), | |
ICO UMETA(DisplayName = "ICO"), | |
EXR UMETA(DisplayName = "EXR"), | |
ICNS UMETA(DisplayName = "ICNS") | |
}; |
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