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24 40 03 00 0F 00 40 01 01 00 01 42 42 43 43 C4 | |
44 05 C4 04 C4 0F C4 02 0A 03 C3 01 0E 0C 08 0D | |
07 09 06 0B AA AB 48 75 EB B8 9C AA 0F FD 85 FA | |
4F 57 17 E9 79 E7 49 7C 5F 67 FD 47 FE 9C EE 24 | |
FD ED 5F 46 94 57 7C 66 49 0B 40 84 0F AB 2B FA | |
57 67 24 DC A1 9F EC FF 2A 3E 54 F1 AD AB 52 C5 | |
BE F2 75 91 82 81 2B D6 D6 8B 80 65 76 F2 3F EC | |
61 FF 1F 75 59 59 75 FC A2 24 D7 D6 0A 65 3C 11 | |
E3 B3 66 A4 F9 5F 8E FF F9 BA FA 7F 10 A7 92 73 | |
6E 39 4C 21 7F 9C 7F C4 FF AD FC B8 33 AE EE E2 |
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# mas install <id> | |
id6450717509 14 macOS Sonoma | |
id1638787999 13 macOS Ventura | |
id1576738294 12 macOS Monterey | |
id1526878132 11 macOS Big Sur | |
1466841314 10.15 macOS Catalina | |
1398502828 10.14 macOS Mojave | |
1246284741 10.13 macOS High Sierra | |
1127487414 10.12 macOS Sierra | |
1147835434 10.11 OS X El Capitan (new) |
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;File generated by rgblink | |
00:00B5 CopyData | |
00:0061 DisableLCD | |
00:007B EnableLCD | |
00:0082 ClearSprites | |
00:009D FarCopyData | |
00:008D HideSprites | |
00:2024 VBlank | |
00:2306 Timer |
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#include <psp2/kernel/sysmem.h> | |
int dynarec_test(void) | |
{ | |
int block; | |
int ret; | |
void *base; | |
int (*func)(void); | |
// allocate block in VM domain |
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* D.S. Baxter | |
* Febuary 12th, 2016 | |
======================================== | |
= DMG/GBC screen stretching on the GBA = | |
======================================== | |
GBA hardware has the ability to stretch the final image drawn on-screen when running DMG or GBC games. On applicable hardware (e.g. not the Micro, nor the "fat" or lite DS), the L and R triggers toggle this feature on and off respectively. The default mode is to display the DMG/GBC image in the middle of the GBA screen with black borders. The dimensions are as follows: | |
Top and bottom borders (240x8 pixels, or 30x1 tiles) |
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#!/bin/bash | |
# | |
# transcode-video.sh | |
# | |
# Copyright (c) 2013-2015 Don Melton | |
# | |
about() { | |
cat <<EOF | |
$program 5.13 of April 8, 2015 |