Created
July 11, 2013 15:31
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@import "compass/utilities/sprites"; | |
@import "compass/css3/background-size"; | |
// Define the sprites here. Notice that I've added an optional spacing. | |
$sprites: sprite-map("my-sprites/*.png", $spacing: 20px); | |
$sprites2x: sprite-map("my-sprites-retina/*.png", $spacing: 40px); | |
// Now let's define the sprite mixin. | |
// This delegates to the reusable retina-sprite mixin. | |
@mixin sprite($name){ | |
@include retina-sprite($name, $sprites, $sprites2x) | |
} | |
// The general purpose retina sprite mixin. | |
// | |
// @include retina-sprite(name, $spritemap1, $spritemap2) | |
// @include retina-sprite(name, $spritemap1, $spritemap2[, $dimensions: true, $pad: 0]) | |
// | |
// If `dimensions` is true, then width/height will also be set. | |
// | |
// if `pad` is non-zero, then that's how much padding the element will have (requires | |
// $spacing on the sprite maps). Great for iPhone interfaces to make hit areas bigger. | |
// | |
@mixin retina-sprite($name, $sprites, $sprites2x, $dimensions: true, $pad: 0) { | |
@if $dimensions == true { | |
@include sprite-dimensions($sprites, $name); | |
} | |
background-image: sprite-url($sprites); | |
background-position: sprite-position($sprites, $name, -$pad, -$pad); | |
background-repeat: no-repeat; | |
@if $pad > 0 { | |
padding: $pad; | |
} | |
// UNCOMMENT THIS WHEN RETINA IMAGES ARE READY! | |
@media (#{-webkit-min-device-pixel-ratio}: #{1.6}), (#{min--moz-device-pixel-ratio}: #{1.6}), (#{-o-min-device-pixel-ratio}: #{3 / 2}), (#{min-device-pixel-ratio}: #{1.6}) { | |
& { | |
$pos: sprite-position($sprites2x, $name, -$pad * 2, -$pad * 2); | |
background-image: sprite-url($sprites2x); | |
background-position: nth($pos, 1) nth($pos, 2) / 2; | |
@include background-size(ceil(image-width(sprite-path($sprites2x)) / 2), auto); | |
// ^-- this is the "smarter" way to do this. | |
// sprite-path() returns the path of the generated sprite sheet, which | |
// image-width() calculates the width of. the ceil() is in place in case | |
// you have sprites that have an odd-number of pixels in width (which | |
// you shouldn't in the first place) | |
} | |
} | |
} |
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