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Functional Class
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// @JOHN DO NOT CONTINUE. | |
// this is all original code, nothing added. | |
// sorry you read this far. | |
// ORIGINAL | |
const dog = { | |
name: 'Scout', | |
breed: ['Husky', 'German Shepherd'], | |
age: 4, | |
happiness: 50, | |
hunger: 10, | |
energy: 100, | |
}; | |
dog['feed'] = function (food) { | |
if(dog.hunger - food > 0) { | |
dog.hunger -= food; | |
} else { | |
dog.hunger = 0; | |
} | |
} | |
dog['play'] = function(time) { | |
if(dog.happiness + time < 100) { | |
dog.happiness += time; | |
} else { | |
dog.happiness = 100; | |
} | |
if(dog.energy - time > 0) { | |
dog.energy -= time; | |
} else { | |
dog.energy = 0; | |
} | |
} | |
dog['nap'] = function(time) { | |
if(dog.energy + time < 100) { | |
dog.energy += time; | |
} else { | |
dog.energy = 100; | |
} | |
} | |
// Prototypal Class | |
var Dog = function(time, food) { | |
var obj = Object.create(Dog.prototype); | |
obj.name = 'Scout'; | |
obj.breed = ['Husky', 'German Shepherd']; | |
obj.time = time | |
obj.food = food; | |
obj.age = 4 | |
obj.happiness = 50; | |
obj.hunger = 10; | |
obj.energy = 100; | |
return obj; | |
}; | |
Dog.prototype.feed = function (food) { | |
if(this.hunger - food > 0) { | |
this.hunger -= food; | |
} else { | |
this.hunger = 0; | |
} | |
} | |
Dog.prototype.play = function() { | |
if(this.happiness + this.time < 100) { | |
this.happiness += this.time; | |
} else { | |
this.happiness = 100; | |
} | |
if(this.energy - this.time > 0) { | |
this.energy -= this.time; | |
} else { | |
this.energy = 0; | |
} | |
} | |
Dog.prototype.nap = function() { | |
if(this.energy + this.time < 100) { | |
this.energy += obj.time; | |
} else { | |
console.log(this.energy); | |
this.energy = 100; | |
} | |
} | |
var newDog = Dog(100, 50); | |
console.log(newDog); | |
// Pseudoclassical Class | |
var Dog = function(time, food) { | |
this.name = 'Scout'; | |
this.breed = ['Husky', 'German Shepherd']; | |
this.time = time; | |
this.food = food; | |
this.age = 4; | |
this.happiness = 50; | |
this.hunger = 10; | |
this.energy = 100; | |
}; | |
Dog.prototype.feed = function (food) { | |
if(this.hunger - food > 0) { | |
this.hunger -= food; | |
} else { | |
this.hunger = 0; | |
} | |
} | |
Dog.prototype.play = function() { //how this is similar | |
if(this.happiness + this.time < 100) { | |
this.happiness += this.time; | |
} else { | |
this.happiness = 100; | |
} | |
if(this.energy - this.time > 0) { | |
this.energy -= this.time; | |
} else { | |
this.energy = 0; | |
} | |
} | |
Dog.prototype.nap = function() { | |
if(this.energy + this.time < 100) { | |
this.energy += obj.time; | |
} else { | |
console.log(this.energy); | |
this.energy = 100; | |
} | |
} | |
var newDog = new Dog(100, 50); | |
console.log(newDog) |
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