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Introduction to Blender's Python API
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""" | |
Required files: | |
https://github.com/mrdoob/three.js/blob/c8549a524bde688e8a55b32faa0a69b3308c4034/examples/models/stl/binary/pr2_head_tilt.stl | |
https://sipi.usc.edu/database/download.php?vol=misc&img=4.2.03 | |
https://sipi.usc.edu/database/database.php?volume=misc&image=5#top | |
""" | |
import bpy | |
base_path = '/Users/enric/Downloads/' | |
model_path = base_path + 'pr2_head_tilt.stl' | |
texture_path = base_path + '4.2.03.tiff' | |
background_path = base_path + '4.1.05.tiff' | |
bpy.data.objects["Cube"].hide = True | |
bpy.ops.import_mesh.stl(filepath=model_path) | |
model=bpy.data.objects["Pr2 Head Tilt"] | |
model.scale=(10,10,10) | |
bpy.ops.object.lamp_add(type="SUN") | |
bpy.ops.object.lamp_add(type="HEMI") | |
bpy.data.objects["Hemi"].rotation_euler = (0.78, 0.78, 0.78) | |
mat = bpy.data.materials.new(name="material") | |
model.data.materials.append(mat) | |
tex = bpy.data.textures.new("texture", "IMAGE") | |
slot = mat.texture_slots.add() | |
slot.texture = tex | |
bpy.data.images.new("image", 0, 0) | |
bpy.data.images["image"].source = "FILE" | |
tex.image = bpy.data.images["image"] | |
tex.image.filepath = texture_path | |
mat.texture_slots[0].texture_coords = "ORCO" | |
bpy.ops.image.reload() | |
cube = bpy.data.objects["Cube"] | |
cube.hide = False | |
cube.scale = (8, 8, 0.1) | |
cube.location = (-2.5, 2, -1) | |
cube.rotation_euler = (1.22, 0, 0.78) | |
mat_bg = bpy.data.materials.new(name="material_bg") | |
cube.material_slots[0].material = mat_bg | |
tex_bg = bpy.data.textures.new("texture_bg", "IMAGE") | |
slot = mat_bg.texture_slots.add() | |
slot.texture = tex_bg | |
bpy.data.images.new("image_bg", 0, 0) | |
bpy.data.images["image_bg"].source = "FILE" | |
tex_bg.image = bpy.data.images["image_bg"] | |
tex_bg.image.filepath = background_path | |
mat_bg.texture_slots[0].texture_coords = "ORCO" | |
bpy.ops.image.reload() | |
bpy.data.scenes["Scene"].render.resolution_percentage = 100 | |
bpy.data.scenes["Scene"].render.resolution_x = 512 | |
bpy.data.scenes["Scene"].render.resolution_y = 512 | |
bpy.context.scene.render.filepath = base_path + "first_render.png" | |
bpy.ops.render.render(write_still=True) | |
cube.hide = True | |
cube.hide_render = True | |
bpy.data.worlds["World"].horizon_color = (0,0,0) | |
mat_mask = bpy.data.materials.new(name="material_mask") | |
mat_mask.diffuse_color = (1,1,1) | |
mat_mask.use_shadeless = True | |
model.material_slots[0].material = mat_mask | |
bpy.context.scene.render.filepath = base_path + "mask.png" | |
bpy.ops.render.render(write_still=True) | |
model.rotation_euler = (1.5, 2, -1) | |
model.location = (2, 0.5, 2) | |
model.scale = (7, 12, 8) | |
bpy.context.scene.objects.active = model | |
bpy.ops.object.modifier_add(type="CAST") | |
model.modifiers["Cast"].factor = 1 | |
bpy.data.cameras["Camera"].lens = 40 |
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