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Correlates offsets with object IDs in unity asset files
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import sys | |
import unitypack | |
from unitypack.asset import Asset | |
if len(sys.argv) < 3: | |
print("Usage: " + sys.argv[0] + " assetfile.assets (offset | offsetfile.txt)\nOffset file formatting: per line \"offset [printout name]\"") | |
exit() | |
try: | |
targetOffsets = [[int(sys.argv[2], 0), sys.argv[2]]] | |
except: | |
with open(sys.argv[2], "r") as offsetfile: | |
splitLines = ([word.strip() for word in line.split(" ", 1)] for line in offsetfile) | |
targetOffsets = [[int(pair[0], 0), pair[1]] if len(pair) == 2 else [int(pair[0], 0), pair[0]] for pair in splitLines] | |
with open(sys.argv[1], "rb") as assetfile: | |
assets = Asset.from_file(assetfile) | |
for id, obj in assets.objects.items(): | |
for pos, offsetInfo in enumerate(targetOffsets): | |
if obj.data_offset <= offsetInfo[0] and obj.data_offset + obj.size >= offsetInfo[0]: | |
targetOffsets[pos].append(id) | |
for offsetInfo in targetOffsets: | |
if len(offsetInfo) <= 2: | |
print(offsetInfo[1] + ": None found") | |
else: | |
print(offsetInfo[1] + ": " + ", ".join(str(x) for x in offsetInfo[2:])) |
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