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from dataclasses import dataclass | |
import random, os, time | |
from colorama import Fore, Back, Style | |
@dataclass | |
class Character(): | |
name: str | |
__atq: int | |
__hp: int | |
__potions: int | |
__boosted: bool | |
__mp: int | |
__max_hp: int | |
def __str__(self): | |
if self.boosted: | |
return f"{Style.BRIGHT}{self.name}:\n{Fore.RED}Base Attack: {self.atq} {Fore.YELLOW}▲\n{Fore.GREEN}HP: {self.hp}\n{Fore.MAGENTA}Magic Points: {self.mp}\n{Fore.CYAN}Potions: {self.potions}{Style.RESET_ALL}" | |
else: | |
return f"{Style.BRIGHT}{self.name}:\n{Fore.RED}Base Attack: {self.atq}\n{Fore.GREEN}HP: {self.hp}\n{Fore.MAGENTA}Magic Points: {self.mp}\n{Fore.CYAN}Potions: {self.potions}{Style.RESET_ALL}" | |
def __init__(self, name="", atq=0, hp=0, potions=5, mp=0, max_hp=20): | |
if name == "": | |
name = input("Please enter your nickname: ") | |
if atq == 0: | |
atq = random.randint(1, 5) | |
if hp == 0: | |
hp = 20 | |
if mp == 0: | |
mp = random.randint(5, 10) | |
self.atq = atq | |
self.hp = hp | |
self.name = name | |
self.potions = potions | |
self.mp = mp | |
self.boosted = False | |
self.max_hp = max_hp | |
def attack(self, target): | |
if random.randint(0, 25) == 1: | |
print(f"{Fore.BLACK}{Back.WHITE}You tripped and missed your attack!{Style.RESET_ALL}") | |
else: | |
if self.boosted: | |
target.hp -= self.atq+random.randint(0, 5) | |
self.boosted = False | |
else: | |
target.hp -= self.atq+random.randint(-1, 1) | |
return target.hp | |
def boost(self): | |
if self.mp < 2: | |
print(f"{Fore.BLACK}{Back.WHITE}Not enough magic points!{Style.RESET_ALL}") | |
return False | |
else: | |
self.mp -= 2 | |
if self.boosted: | |
return False | |
else: | |
self.boosted = True | |
def use_pot(self): | |
if self.potions == 0 & self.hp > 20: | |
print(f"{Fore.BLACK}{Back.WHITE}No potions left!{Style.RESET_ALL}") | |
return False | |
else: | |
if random.randint(0, 25) == 1: | |
print(f"{Fore.BLACK}{Back.WHITE}You got lucky, potion unused!{Style.RESET_ALL}") | |
heal = random.randint(1, 3) | |
if self.hp + heal > self.max_hp: | |
self.hp = self.max_hp | |
else: | |
self.hp += heal | |
else: | |
r = random.randint(0, 50) | |
if r == 1: | |
print(f"{Fore.BLACK}{Back.WHITE}Ah looser you dropped your potion!{Style.RESET_ALL}") | |
self.potions -= 1 | |
elif r == 2: | |
print(f"{Fore.BLACK}{Back.WHITE}You blind? You just drank a poison! You lost 3 HP!{Style.RESET_ALL}") | |
self.hp -= 3 | |
else: | |
self.potions -= 1 | |
heal = random.randint(1, 3) | |
if self.hp + heal > self.max_hp: | |
self.hp = self.max_hp | |
else: | |
self.hp += heal | |
return self.hp | |
def infos(self): | |
print(self) | |
def is_dead(self): | |
if self.hp <= 0: | |
return True | |
else: | |
return False | |
def get_pot(self): | |
return self.potions | |
def get_hp(self): | |
return self.hp | |
def ask_action(player): | |
action = input(f"\nAttack: a/A, \nUse a potion ({player.get_pot()} potions left): p/P, \nBoost: b/B\nChoose your action: ") | |
if action == "a" or action == "A": | |
return "attack" | |
elif action == "p" or action == "P": | |
return "potion" | |
elif action == "b" or action == "B": | |
return "boost" | |
else: | |
print("Invalid action") | |
return ask_action(player) | |
def game(): | |
print("Welcome adventurer in this world of infamy and despair !\nYou are about to face the most dangerous creature of this world...\nA GOLUM !\nGood beating this rock !\n\n") | |
player = Character() | |
enemy = Character("Golum") | |
# clear the console | |
os.system("cls") | |
while not player.is_dead() and not enemy.is_dead(): | |
# Player turn | |
os.system("cls") | |
player.infos() | |
print("\n") | |
enemy.infos() | |
# Choose actions | |
action = ask_action(player) | |
if action == "attack": | |
player.attack(enemy) | |
elif action == "potion": | |
player.use_pot() | |
elif action == "boost": | |
player.boost() | |
time.sleep(0.5) | |
# Enemy turn | |
if not enemy.is_dead(): | |
os.system("cls") | |
enemy.infos() | |
# Choose actions | |
if enemy.get_pot() > 0 & enemy.get_hp() < 6: | |
action = random.choice(["attack", "potion", "boost"]) | |
else: | |
action = random.choice(["attack", "boost"]) | |
if action == "attack": | |
print(f"{Fore.BLACK}{Back.WHITE}Enemy attacked !{Style.RESET_ALL}") | |
enemy.attack(player) | |
elif action == "potion": | |
print(f"{Fore.BLACK}{Back.WHITE}Enemy used a potion !{Style.RESET_ALL}") | |
enemy.use_pot() | |
elif action == "boost": | |
print(f"{Fore.BLACK}{Back.WHITE}Enemy boosted !{Style.RESET_ALL}") | |
enemy.boost() | |
print("\n") | |
player.infos() | |
input("Press enter to continue") | |
if player.is_dead(): | |
os.system("cls") | |
print("You lost ! Press F in chat") | |
else: | |
os.system("cls") | |
print("You won ! GG EZ 😎") | |
print("After all golum was just a rock😒...") | |
input("Press enter to exit") | |
def main(): | |
os.system("cls") | |
game() | |
if __name__ == "__main__": | |
main() |
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