Created
March 24, 2013 01:57
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Blender Sushi Script to select some meshes within specific distance to an Empty in 3D scene. User can adjust the Distance value.
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import bpy | |
def selectMeshBasedOnDistance(distance, empty): | |
""" | |
A simple script to calculate the distance of all | |
mesh in the scene relative to the selected camera | |
""" | |
# Firstly, deselect all objects in the scene | |
bpy.ops.object.select_all(action='DESELECT') | |
# Get all objects in the scene of type 'MESH' | |
meshes = [] | |
for item in bpy.data.objects: | |
if item.type == 'MESH': | |
meshes.append(item) | |
# Check if empty argument given is a type of empty | |
if empty.type != 'EMPTY': | |
print("Please specify an empty!") | |
# Create and clear an array to store mesh within the specified distance | |
meshToSelect = [] | |
del(meshToSelect[:]) | |
print(meshToSelect) | |
# Get the camera positions in world space | |
#emptyXform = empty.matrix_world * empty.location | |
emptyXform = empty.location | |
# Get the mesh xform and distance from camera | |
for mesh in meshes: | |
#meshXform = mesh.matrix_world * mesh.location | |
meshXform = mesh.location | |
meshDistanceFromEmpty=(meshXform-emptyXform).length | |
print(mesh, meshDistanceFromEmpty) | |
if meshDistanceFromEmpty < distance: | |
meshToAdd = [] | |
meshToAdd = mesh | |
meshToSelect.append(meshToAdd) | |
print(meshToSelect) | |
# adding if for error checking, Python does not like selecting empty list | |
if(len(meshToSelect))>0: | |
for item in meshToSelect: | |
item.select=True | |
# My Test 1: | |
# selectMeshBasedOnDistance(20, bpy.context.selected_objects[0]) | |
# My Test 2: | |
selectMeshBasedOnDistance(5, bpy.data.objects['Empty']) |
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