GlobalConst.ts
is an acceptable name, especially if the constants are indeed global and used across various parts of the plugin. However, in TypeScript/JavaScript, more descriptive names are generally preferred, and the concept of "global" might sometimes indicate a lack of clear scope.
Here are some better names and considerations, depending on the nature of the constants:
constants.ts
: This is a very common and straightforward name for a file containing a collection of related constants. It's concise and clear.config.ts
orsettings.ts
: If the constants are primarily configuration values or settings for the application/plugin, these names are more appropriate.enums.ts
: If the constants are strictly enumerations (e.g., a set of related named values), using TypeScript enums and placing them in a file namedenums.ts
is a standard practice.appConstants.ts
orpluginConstants.ts
: If the constants are specific to the application or plugin itself, adding a prefix can improve clarity and avoid naming conflicts in larger projects.[FeatureName]Constants.ts
: If the constants are related to a specific feature or module, it's often better to collocate them with that feature (e.g.,userConstants.ts
if they relate to user management, oruiConstants.ts
if they are UI-specific). This improves modularity and makes it easier to find relevant constants.
General Best Practices for Constants in TypeScript:
- Use
const
keyword: Always useconst
for constants to ensure immutability. - Uppercase Naming: Constants are typically named in
SCREAMING_SNAKE_CASE
(e.g.,MAX_RETRIES
,DEFAULT_TIMEOUT
). - Export Clearly: Export constants individually or as a group.
// constants.ts export const API_BASE_URL = 'https://api.example.com'; export const DEFAULT_PAGE_SIZE = 10;
- Scope: Avoid truly "global" constants if they can be scoped more narrowly. If a constant is only used within a specific module or component, define it within that module rather than in a central
GlobalConst.ts
file. This reduces coupling and makes code easier to maintain. - Type Safety: Ensure constants are properly typed, especially if they are complex objects or arrays.
In summary, while GlobalConst.ts
is not inherently bad, constants.ts
is a more common and generally preferred generic name. For more specific sets of constants, consider config.ts
, enums.ts
, or feature-specific constant files.
Storing constants in a class in TypeScript is generally not recommended for simple, static constants. While it's technically possible, it often introduces unnecessary complexity and goes against common TypeScript/JavaScript patterns for managing constants.
Here's why and what alternatives are usually preferred:
Why it's generally not recommended to use a class for constants:
- Unnecessary Instantiation/Context: If you put constants in a class, you either need to make them
static
(which is better) or instantiate the class to access them. Instantiating a class just for constants is wasteful.// Less ideal: Need to instantiate or use static class AppConstants { static readonly API_URL = 'https://api.example.com'; // or // readonly API_URL = 'https://api.example.com'; // Requires instantiation } // Access: // AppConstants.API_URL; // If static // new AppConstants().API_URL; // If not static
- Increased Bundle Size (potentially): While modern bundlers are smart, a class structure can sometimes lead to less efficient tree-shaking compared to simple exports, especially if methods are also present.
- Goes Against Convention: The most common and idiomatic way to handle constants in TypeScript/JavaScript is through direct named exports.
Preferred Alternatives:
- Plain
export const
(Most Common and Recommended): This is the simplest, most direct, and widely accepted way to define and export constants. It offers excellent tree-shaking capabilities and clear intent.You then import them directly where needed:// constants.ts export const API_BASE_URL = 'https://api.example.com'; export const DEFAULT_TIMEOUT_MS = 5000; export const MAX_RETRIES = 3;
// some-module.ts import { API_BASE_URL, DEFAULT_TIMEOUT_MS } from '../utils/constants'; fetch(API_BASE_URL, { timeout: DEFAULT_TIMEOUT_MS });
- Enums (for a related set of distinct values):
If your constants represent a fixed set of related values, especially for categorizing things, enums are a type-safe and readable choice.
Usage:
// AppStatus.ts export enum AppStatus { LOADING = 'LOADING', READY = 'READY', ERROR = 'ERROR', }
import { AppStatus } from './AppStatus'; let currentStatus: AppStatus = AppStatus.LOADING;
- Plain Object (if you want to group them under a single namespace-like import):
You can group related constants within a single object and export that object. This allows for a single import statement to bring in a "namespace" of constants.
Usage:
// appSettings.ts export const AppSettings = { MAX_USERS: 100, DEFAULT_THEME: 'dark', DEBUG_MODE: true, };
This is functionally very similar to a class with static readonly properties but without the class overhead.import { AppSettings } from '../utils/appSettings'; if (AppSettings.DEBUG_MODE) { console.log('Debugging enabled'); }
When a Class Might Be Considered (but often still avoidable):
- When constants are deeply nested or have associated methods/logic: If you have a complex set of constants that logically belong together and perhaps even have helper methods that operate on them, a class (or more commonly, a namespace in TypeScript or a plain object with methods) could be considered. However, for constants alone, it's usually overkill.
Example (less common for simple constants, but an example of when a class might be used for related static utilities):
class DateUtils { static readonly MS_PER_SECOND = 1000; static readonly SECONDS_PER_MINUTE = 60; static convertMinutesToMs(minutes: number): number { return minutes * DateUtils.SECONDS_PER_MINUTE * DateUtils.MS_PER_SECOND; } }
Conclusion:
For most constant storage, stick to export const
in a dedicated file (like constants.ts
or config.ts
), or use enum
for sets of related, distinct values. These approaches are cleaner, more idiomatic, and provide better tooling support (e.g., for tree-shaking). Avoid classes for constants unless there's a very specific reason related to grouping with associated static utility methods, and even then, consider plain objects or namespaces first.