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enum/struct practice in rust
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#[derive(Debug)] | |
struct Dog { | |
name: String | |
} | |
#[derive(Debug)] | |
struct Cat { | |
name: String | |
} | |
#[derive(Debug)] | |
struct Human { | |
name: String | |
} | |
impl Dog { | |
fn new(name: &str) -> Dog { | |
Dog { | |
name: String::from(name) | |
} | |
} | |
fn speak(&self) { | |
println!("woof!"); | |
} | |
} | |
impl Cat { | |
fn new(name: &str) -> Cat { | |
Cat { | |
name: String::from(name) | |
} | |
} | |
fn speak(&self) { | |
println!("meow!"); | |
} | |
} | |
impl Human { | |
fn new(name: &str) -> Human { | |
Human { | |
name: String::from(name) | |
} | |
} | |
fn speak(&self) { | |
println!("hello!"); | |
} | |
} | |
#[derive(Debug)] | |
enum Animal { | |
Dog(Dog), | |
Cat(Cat), | |
Human(Human) | |
} | |
impl Animal { | |
fn speak(&self) { | |
match self { | |
Animal::Dog(d) => d.speak(), | |
Animal::Cat(c) => c.speak(), | |
Animal::Human(h) => h.speak() | |
} | |
} | |
} | |
fn main() { | |
let spot = Animal::Dog(Dog::new("Spot")); | |
let kitty_purry = Animal::Cat(Cat::new("Kitty Purry")); | |
let alice = Animal::Human(Human::new("Alice")); | |
spot.speak(); | |
kitty_purry.speak(); | |
alice.speak(); | |
} |
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