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January 30, 2022 23:32
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Enum Mask Property Drawer
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// (C) 2014 ERAL | |
// Distributed under the Boost Software License, Version 1.0. | |
// (See copy at http://www.boost.org/LICENSE_1_0.txt) | |
using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
[CustomPropertyDrawer(typeof(EnumMaskAttribute))] | |
public class EnumMaskPropertyDrawer : PropertyDrawer { | |
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { | |
if (SerializedPropertyType.Enum == property.propertyType) { | |
object current = GetCurrent(property); | |
if (null != current) { | |
EditorGUI.BeginChangeCheck(); | |
var value = EditorGUI.EnumMaskField(position, label, (System.Enum)current); | |
if (EditorGUI.EndChangeCheck()) { | |
property.intValue = System.Convert.ToInt32(value); | |
} | |
} | |
} else { | |
EditorGUI.LabelField(position, label, new GUIContent("This type has not supported.")); | |
} | |
} | |
private static object GetCurrent(SerializedProperty property) { | |
object result = property.serializedObject.targetObject; | |
var property_names = property.propertyPath.Replace(".Array.data", ".").Split('.'); | |
foreach (var property_name in property_names) { | |
var parent = result; | |
var indexer_start = property_name.IndexOf('['); | |
if (-1 == indexer_start) { | |
var binding_flags = System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic; | |
result = parent.GetType().GetField(property_name, binding_flags).GetValue(parent); | |
} else if (parent.GetType().IsArray) { | |
var indexer_end = property_name.IndexOf(']'); | |
var index_string = property_name.Substring(indexer_start + 1, indexer_end - indexer_start - 1); | |
var index = int.Parse(index_string); | |
var array = (System.Array)parent; | |
if (index < array.Length) { | |
result = array.GetValue(index); | |
} else { | |
result = null; | |
break; | |
} | |
} else { | |
throw new System.MissingFieldException(); | |
} | |
} | |
return result; | |
} | |
} | |
#endif | |
public class EnumMaskAttribute : PropertyAttribute { | |
} |
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// Created by ERAL | |
// This is free and unencumbered software released into the public domain. | |
using UnityEngine; | |
using System.Collections; | |
public class Sample : MonoBehaviour { | |
[EnumMask] | |
public Flags m_Flags; | |
[System.Flags] | |
public enum Flags { | |
foo = 1<<0, | |
bar = 1<<1, | |
baz = 1<<2, | |
qux = 1<<3, | |
} | |
} |
Thanks for this it's very useful. Just a hint to anyone else using it: with the unity inspector in debug mode this is disabled or something. Took me ages to figure that one out!
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Can be used to struct & array & private field.