Last active
August 29, 2015 14:03
-
-
Save eral/f64399a2b6859a29f9f3 to your computer and use it in GitHub Desktop.
Quaternion Euler Property Drawer
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// (C) 2014 ERAL | |
// Distributed under the Boost Software License, Version 1.0. | |
// (See copy at http://www.boost.org/LICENSE_1_0.txt) | |
using UnityEngine; | |
#if UNITY_EDITOR | |
using UnityEditor; | |
[CustomPropertyDrawer(typeof(QuaternionEulerAttribute))] | |
public class QuaternionEulerPropertyDrawer : PropertyDrawer { | |
private Vector3 value = Vector3.one; | |
private Quaternion last = Quaternion.identity; | |
public override void OnGUI(Rect position, SerializedProperty property, GUIContent label) { | |
if (SerializedPropertyType.Quaternion == property.propertyType) { | |
EditorGUIUtility.LookLikeControls(); | |
var is_update = (!last.Equals(property.quaternionValue)); | |
is_update = is_update || (Quaternion.Euler(value) != last); | |
if (is_update) { | |
value = property.quaternionValue.eulerAngles; | |
last = Quaternion.Euler(value); | |
} | |
EditorGUI.BeginChangeCheck(); | |
value = EditorGUI.Vector3Field(position, label, value); | |
if (EditorGUI.EndChangeCheck()) { | |
last = property.quaternionValue = Quaternion.Euler(value); | |
} | |
} else { | |
EditorGUI.LabelField(position, label, new GUIContent("This type has not supported.")); | |
} | |
} | |
} | |
#endif | |
public class QuaternionEulerAttribute : PropertyAttribute { | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment