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@jiaaro
jiaaro / controller.lua
Last active June 11, 2021 11:18
gamepad emulation of playdate crank
-- uses:
-- https://github.com/rxi/classic
-- https://github.com/rxi/lume
local Object = require 'classic'
local lume = require 'lume'
---@class Controller
local Controller = Object:extend()
local function getStickAngle(x, y)
@raysan5
raysan5 / custom_game_engines_small_study.md
Last active July 10, 2025 04:43
A small state-of-the-art study on custom engines

CUSTOM GAME ENGINES: A Small Study

a_plague_tale

WARNING: Article moved to separate repo to allow users contributions: https://github.com/raysan5/custom_game_engines

A couple of weeks ago I played (and finished) A Plague Tale, a game by Asobo Studio. I was really captivated by the game, not only by the beautiful graphics but also by the story and the locations in the game. I decided to investigate a bit about the game tech and I was surprised to see it was developed with a custom engine by a relatively small studio. I know there are some companies using custom engines but it's very difficult to find a detailed market study with that kind of information curated and updated. So this article.

Nowadays lots of companies choose engines like [Unreal](https:

@premek
premek / mv.sh
Last active March 5, 2024 17:43
Rename files in linux / bash using mv command without typing the full name two times
# Put this function to your .bashrc file.
# Usage: mv oldfilename
# If you call mv without the second parameter it will prompt you to edit the filename on command line.
# Original mv is called when it's called with more than one argument.
# It's useful when you want to change just a few letters in a long name.
#
# Also see:
# - imv from renameutils
# - Ctrl-W Ctrl-Y Ctrl-Y (cut last word, paste, paste)
import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';
class Destination {
const Destination(this.index, this.title, this.icon, this.color);
final int index;
final String title;
final IconData icon;
final MaterialColor color;
}
import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';
class Destination {
const Destination(this.index, this.title, this.icon, this.color);
final int index;
final String title;
final IconData icon;
final MaterialColor color;
}
@agiveygives
agiveygives / FunctionalComponent.jsx
Created April 25, 2019 01:34
Testing React State with Hooks, Jest, and Enzyme
import React from 'react';
const TestComponent = () => {
const [count, setCount] = React.useState(0);
return (
<h3>{count}</h3>
<span>
<button id="count-up" type="button" onClick={() => setCount(count + 1)}>Count Up</button>
<button id="count-down" type="button" onClick={() => setCount(count - 1)}>Count Down</button>
@croaky
croaky / App.tsx
Last active July 25, 2021 19:55
Parcel + TypeScript + React
import * as React from 'react'
// routing, etc.
import { Reset } from '~/ui/shared/Reset'
export class App extends React.Component {
public render() {
return (
<div>
<title>Dashboard</title>
@ole
ole / UIAlertController+TextField.swift
Last active January 24, 2025 19:07
A UIAlertController with a text field and the ability to perform validation on the text the user has entered while the alert is on screen. The OK button is only enabled when the entered text passes validation. More info: https://oleb.net/2018/uialertcontroller-textfield/
import UIKit
/// A validation rule for text input.
public enum TextValidationRule {
/// Any input is valid, including an empty string.
case noRestriction
/// The input must not be empty.
case nonEmpty
/// The enitre input must match a regular expression. A matching substring is not enough.
case regularExpression(NSRegularExpression)
@mhaligowski
mhaligowski / function.js
Created May 16, 2017 04:23
Handling with both Google Cloud Functions and Express
exports.hello = require('./hello');
@darthneel
darthneel / deck_of_cards.json
Created March 10, 2017 20:45
JSON structure for a standard playing card deck
[
{
"suit": "hearts",
"value": 2
},
{
"suit": "hearts",
"value": 3
},
{