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September 27, 2022 13:10
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Snake Part 3 - game.go
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package main | |
import ( | |
"math/rand" | |
"strconv" | |
"time" | |
"github.com/gdamore/tcell" | |
) | |
type Game struct { | |
Screen tcell.Screen | |
snakeBody SnakeBody | |
FoodPos Part | |
Score int | |
GameOver bool | |
} | |
func drawParts(s tcell.Screen, snakeParts []Part, foodPos Part, snakeStyle tcell.Style, foodStyle tcell.Style) { | |
s.SetContent(foodPos.X, foodPos.Y, '\u25CF', nil, foodStyle) | |
for _, part := range snakeParts { | |
s.SetContent(part.X, part.Y, ' ', nil, snakeStyle) | |
} | |
} | |
func drawText(s tcell.Screen, x1, y1, x2, y2 int, text string) { | |
row := y1 | |
col := x1 | |
style := tcell.StyleDefault.Background(tcell.ColorBlack).Foreground(tcell.ColorWhite) | |
for _, r := range text { | |
s.SetContent(col, row, r, nil, style) | |
col++ | |
if col >= x2 { | |
row++ | |
col = x1 | |
} | |
if row > y2 { | |
break | |
} | |
} | |
} | |
func checkCollision(parts []Part, otherPart Part) bool { | |
for _, part := range parts { | |
if part.X == otherPart.X && part.Y == otherPart.Y { | |
return true | |
} | |
} | |
return false | |
} | |
func (g *Game) UpdateFoodPos(width int, height int) { | |
g.FoodPos.X = rand.Intn(width) | |
g.FoodPos.Y = rand.Intn(height) | |
if g.FoodPos.Y == 1 && g.FoodPos.X < 10 { | |
g.UpdateFoodPos(width, height) | |
} | |
} | |
func (g *Game) Run() { | |
defStyle := tcell.StyleDefault.Background(tcell.ColorBlack).Foreground(tcell.ColorWhite) | |
g.Screen.SetStyle(defStyle) | |
width, height := g.Screen.Size() | |
g.snakeBody.ResetPos(width, height) | |
g.UpdateFoodPos(width, height) | |
g.GameOver = false | |
g.Score = 0 | |
snakeStyle := tcell.StyleDefault.Background(tcell.ColorWhite).Foreground(tcell.ColorWhite) | |
for { | |
longerSnake := false | |
g.Screen.Clear() | |
if checkCollision(g.snakeBody.Parts[len(g.snakeBody.Parts)-1:], g.FoodPos) { | |
g.UpdateFoodPos(width, height) | |
longerSnake = true | |
g.Score++ | |
} | |
if checkCollision(g.snakeBody.Parts[:len(g.snakeBody.Parts)-1], g.snakeBody.Parts[len(g.snakeBody.Parts)-1]) { | |
break | |
} | |
g.snakeBody.Update(width, height, longerSnake) | |
drawParts(g.Screen, g.snakeBody.Parts, g.FoodPos, snakeStyle, defStyle) | |
drawText(g.Screen, 1, 1, 8+len(strconv.Itoa(g.Score)), 1, "Score: "+strconv.Itoa(g.Score)) | |
time.Sleep(60 * time.Millisecond) | |
g.Screen.Show() | |
} | |
g.GameOver = true | |
drawText(g.Screen, width/2-20, height/2, width/2+20, height/2, "Game Over, Score: "+strconv.Itoa(g.Score)+", Play Again? y/n") | |
g.Screen.Show() | |
} |
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