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February 15, 2023 05:36
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capture still images from multiple cameras using python pygame
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import time | |
from pathlib import Path | |
import pygame | |
import pygame.camera | |
from pygame.locals import * | |
from datetime import datetime | |
pygame.init() | |
pygame.camera.init() | |
try: | |
pygame.camera.list_cameras() # Camera detected or not | |
except: | |
raise("couldn't read camera") | |
actual_cam_list = pygame.camera.list_cameras() | |
cam_list = ['cam0', 'cam1', 'cam2', 'cam3'] | |
active_cameras = [] | |
for x, y in zip(actual_cam_list, cam_list): | |
globals()[y] = pygame.camera.Camera( | |
x, (1920, 1080)) # generate_function(x,'data/') | |
globals()[y].start() | |
active_cameras.append(globals()[y]) | |
def init(folder): | |
folder_path = Path(folder).resolve() | |
try: | |
folder_path.mkdir(exist_ok=False) | |
except FileExistsError: | |
pass | |
def capture(camera, folder="data/"): | |
t = time.localtime() | |
folder_path = Path(folder).resolve() | |
init(folder) | |
# print(camera) | |
img = camera.get_image() | |
now = datetime.now() | |
timestamp = now.strftime("%H:%M:%S.%f") | |
out_file = str(folder_path.joinpath( | |
"img_{0}.jpg".format(timestamp)).absolute()) | |
print("Saving filename: {0}".format(out_file)) | |
pygame.image.save(img, out_file) | |
if __name__ == '__main__': | |
for i in active_cameras: | |
capture(i) |
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@Wakebgh no, that's not what you're looking for.