Created
October 9, 2018 17:19
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import UIKit | |
extension UIColor { | |
static func randomLightColor() -> UIColor { | |
let halfRange: ClosedRange<CGFloat> = 0.5 ... 1.0 | |
return UIColor( | |
red: CGFloat.random(in: halfRange), | |
green: CGFloat.random(in: halfRange), | |
blue: CGFloat.random(in: halfRange), | |
alpha: 1 | |
) | |
} | |
} |
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import UIKit | |
extension UIView { | |
func addSubviewWithFlair(_ view: UIView) { | |
self.addSubview(view) | |
view.transform = CGAffineTransform(scaleX: 0.0001, y: 0.0001) | |
UIView.animate(withDuration: 1.0, delay: 0.0, usingSpringWithDamping: 0.4, initialSpringVelocity: 0.0, options: [], animations: { view.transform = .identity }, completion: nil) | |
} | |
var hasShadow: Bool { | |
get { | |
return self.layer.shadowPath != nil | |
} | |
set(newValue) { | |
switch newValue { | |
case true: // add shadow | |
self.layer.shadowRadius = 4 | |
self.layer.shadowOffset = CGSize(width: 4, height: 4) | |
self.layer.shadowOpacity = 0.5 | |
self.layer.shadowPath = UIBezierPath(roundedRect: self.bounds, cornerRadius: self.layer.cornerRadius).cgPath | |
case false: // remove shadow | |
self.layer.shadowRadius = 0 | |
self.layer.shadowOffset = .zero | |
self.layer.shadowOpacity = 0 | |
self.layer.shadowPath = nil | |
} | |
} | |
} | |
} |
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