To setup your computer to work with *.test domains, e.g. project.test, awesome.test and so on, without having to add to your hosts file each time.
- Homebrew
- Mountain Lion -> High Sierra
# bash <(curl -s https://gist.github.com/drye/5387341/raw/ec72cddfe43ec3d39c91a3c118cb68ab14a049f8/enable_dnsmasq_on_osx.sh) | |
# ---------------------- | |
# installing dnsmasq and enable daemon | |
# ---------------------- | |
brew install dnsmasq | |
sudo cp -v $(brew --prefix dnsmasq)/homebrew.mxcl.dnsmasq.plist /Library/LaunchDaemons | |
# ---------------------- | |
# adding resolver for vbox domain | |
# ---------------------- |
To setup your computer to work with *.test domains, e.g. project.test, awesome.test and so on, without having to add to your hosts file each time.
One of the best ways to reduce complexity (read: stress) in web development is to minimize the differences between your development and production environments. After being frustrated by attempts to unify the approach to SSL on my local machine and in production, I searched for a workflow that would make the protocol invisible to me between all environments.
Most workflows make the following compromises:
Use HTTPS in production but HTTP locally. This is annoying because it makes the environments inconsistent, and the protocol choices leak up into the stack. For example, your web application needs to understand the underlying protocol when using the secure
flag for cookies. If you don't get this right, your HTTP development server won't be able to read the cookies it writes, or worse, your HTTPS production server could pass sensitive cookies over an insecure connection.
Use production SSL certificates locally. This is annoying
Leaving this for historical reasons, but with the latest iteration I set up proper dotfiles. Check em out
After too many years of tinkering my machine is a bit all over. With Mojave High Sierra Montery I wanted to start fresh
Make sure everything is up to date.
function interceptFunction (object, fnName, options) { | |
var noop = function () {}; | |
var fnToWrap = object[fnName]; | |
var before = options.before || noop; | |
var after = options.after || noop; | |
object[fnName] = function () { | |
before.apply(this, arguments); | |
var result = fnToWrap.apply(this, arguments); | |
after.apply(this, arguments); |
##The Good, The Bad, & The Ugly Ways of handling Async Operations With Javascript## #####Callbacks < Promises < Generators#####
'use strict'; | |
var React = require('react'); | |
function createAsyncHandler(getHandlerAsync, displayName) { | |
var Handler = null; | |
return React.createClass({ | |
displayName: displayName, |
import { Component } from "React"; | |
export var Enhance = ComposedComponent => class extends Component { | |
constructor() { | |
this.state = { data: null }; | |
} | |
componentDidMount() { | |
this.setState({ data: 'Hello' }); | |
} | |
render() { |
import Alt from 'alt'; | |
import DispatcherRecorder from 'alt/utils/DispatcherRecorder'; | |
let alt = new Alt(); | |
let recorder = new DispatcherRecorder(alt); | |
// setup actions and store | |
function Actions() { this.generateActions('a', 'b', 'c'); } |
// Extracted from a live application. Known to work with latest Chrome/Firefox | |
// and Animate.css. (IE untested) | |
export let AnimationMixin= { | |
playAnimation( animation='pulse', speed=1000) { | |
if(! this.isMounted()) { | |
log.warn( "Trying to call .playAnimation() on an unmounted component!") | |
return | |
} |