Created
September 5, 2008 09:28
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require('core'); | |
// this code just copies in the requisite SC.ButtonView behavior to enable a standard image view to function as a button | |
MyApp.ImageButtonView = SC.ImageView.extend({ | |
value: null, // could also use a CSS selector here -- see SC.ImageView | |
isEnabled: YES, | |
action: null, | |
target: null, | |
_isMouseDown: false, | |
// on mouse down, set active only if enabled. | |
/** @private */ | |
mouseDown: function(evt) { | |
this.setClassName('active',this.get('isEnabled')) ; | |
this._isMouseDown = true; | |
return true ; | |
}, | |
// remove the active class on mouse down as well | |
/** @private */ | |
mouseOut: function(evt) | |
{ | |
this.setClassName('active', false); | |
return true; | |
}, | |
// add the active class name if the mouse is down | |
// this covers a scenario where the user drags out and back on to a button | |
mouseOver: function(evt) | |
{ | |
this.setClassName('active', this._isMouseDown) ; | |
return true; | |
}, | |
// on mouse up, trigger the action only if we are enabled and the mouse | |
// was released inside the view. | |
/** @private */ | |
mouseUp: function(evt) { | |
this.setClassName('active', false) ; | |
this._isMouseDown = false; | |
var tgt = Event.element(evt) ; | |
var inside = false ; | |
while(tgt && (tgt != this.rootElement)) tgt = tgt.parentNode; | |
if (tgt == this.rootElement) inside = true ; | |
if (inside && this.get('isEnabled')) { | |
var action = this.get('action'); | |
var target = this.get('target') || null; | |
if (action) SC.app.sendAction(action, target, this); | |
} | |
return true ; | |
} | |
}) ; |
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