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January 9, 2022 13:35
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Preferences.cs
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| using System; | |
| using System.Collections.Generic; | |
| using System.ComponentModel; | |
| using System.Linq; | |
| using System.Text; | |
| using System.Threading.Tasks; | |
| namespace AGS.Types | |
| { | |
| [Flags] | |
| public enum StartupPane | |
| { | |
| StartPage = 0, | |
| GeneralSettings = 1, | |
| None = 2 | |
| } | |
| [Flags] | |
| public enum MessageBoxOnCompile | |
| { | |
| Always = 0, | |
| WarningsAndErrors = 1, | |
| OnlyErrors = 2, | |
| Never = 3 | |
| } | |
| [Flags] | |
| public enum ReloadScriptOnExternalChange | |
| { | |
| Prompt = 0, | |
| Always = 1, | |
| Never = 2 | |
| } | |
| [Flags] | |
| public enum SpriteImportMethod | |
| { | |
| Pixel0 = 0, | |
| TopLeft = 1, | |
| BottomLeft = 2, | |
| TopRight = 3, | |
| BottomRight = 4, | |
| LeaveAsIs = 5, | |
| NoTransparency = 6 | |
| } | |
| [Flags] | |
| public enum TestGameWindowStyle | |
| { | |
| UseGameSetup = 0, | |
| FullScreen = 1, | |
| Windowed = 2 | |
| } | |
| class Preferences : ICustomTypeDescriptor | |
| { | |
| private TestGameWindowStyle _testGameWindowStyle; | |
| private StartupPane _startupPane; | |
| private MessageBoxOnCompile _messageBoxOnCompile; | |
| private ReloadScriptOnExternalChange _reloadScriptOnExternalChange; | |
| private SpriteImportMethod _spriteImportMethod; | |
| private int _tabSize; | |
| private bool _indentUseTabs; | |
| private bool _showViewPreviewByDefault; | |
| private string _paintProgramPath; | |
| private string _newGamePath; | |
| private bool _sendAnonymousStats; | |
| private int _backupWarningInterval; | |
| private bool _remapPalettizedBackgrounds; | |
| private bool _keepHelpOnTop; | |
| private bool _dialogOnMultipleTabsClose; | |
| private string _colorTheme; | |
| private string _defaultImportPath; | |
| [DisplayName("Test Game Style")] | |
| [Description("Game should run in window or full-screen when you test it. When using F5 game will always run in a window.")] | |
| [DefaultValue("UseGameSetup")] | |
| [Category("Test Game")] | |
| public TestGameWindowStyle TestGameWindowStyle | |
| { | |
| get { return _testGameWindowStyle; } | |
| set | |
| { | |
| _testGameWindowStyle = value; | |
| } | |
| } | |
| [DisplayName("Editor Startup Action")] | |
| [Description("What editor should do at startup.")] | |
| [DefaultValue("StartPage")] | |
| [Category("Editor Appearance")] | |
| public StartupPane StartupPane | |
| { | |
| get { return _startupPane; } | |
| set | |
| { | |
| _startupPane = value; | |
| } | |
| } | |
| [DisplayName("Pop-up messages on Compile")] | |
| [Description("In which cases the editor should show pop-up windows when compiling.")] | |
| [DefaultValue("WarningsAndErrors")] | |
| [Category("Editor Appearance")] | |
| public MessageBoxOnCompile MessageBoxOnCompile | |
| { | |
| get { return _messageBoxOnCompile; } | |
| set | |
| { | |
| _messageBoxOnCompile = value; | |
| } | |
| } | |
| [DisplayName("Color Theme")] | |
| [Description("Select which theme the editor should be using.")] | |
| [DefaultValue("Default")] | |
| [Category("Editor Appearance")] | |
| public string ColorTheme | |
| { | |
| get { return _colorTheme; } | |
| set | |
| { | |
| _colorTheme = value; | |
| } | |
| } | |
| [DisplayName("Show view preview by default in view editors")] | |
| [Description("Wheter view preview is always showing when a view editor is loaded.")] | |
| [DefaultValue(false)] | |
| [Category("Editor Appearance")] | |
| public bool ShowViewPreviewByDefault | |
| { | |
| get { return _showViewPreviewByDefault; } | |
| set | |
| { | |
| _showViewPreviewByDefault = value; | |
| } | |
| } | |
| [DisplayName("Keep Help window on top")] | |
| [Description("Should Help window always be on top of the Editor window when shown?")] | |
| [DefaultValue(true)] | |
| [Category("Editor Appearance")] | |
| public bool KeepHelpOnTop | |
| { | |
| get { return _keepHelpOnTop; } | |
| set | |
| { | |
| _keepHelpOnTop = value; | |
| } | |
| } | |
| [DisplayName("Ask before closing multiple tabs")] | |
| [Description("Prompt dialog on closing multiple tabs.")] | |
| [DefaultValue(true)] | |
| [Category("Editor Appearance")] | |
| public bool DialogOnMultipleTabsClose | |
| { | |
| get { return _dialogOnMultipleTabsClose; } | |
| set | |
| { | |
| _dialogOnMultipleTabsClose = value; | |
| } | |
| } | |
| [DisplayName("How many days before asking to backup my game.")] | |
| [Description("Every number of days set it will remind you to backup your game.")] | |
| [DefaultValue(7)] | |
| [Category("Backup Reminders")] | |
| public int BackupWarningInterval | |
| { | |
| get { return _backupWarningInterval; } | |
| set | |
| { | |
| _backupWarningInterval = value; | |
| } | |
| } | |
| [DisplayName("Remap palette of room backgrounds")] | |
| [Description("Remap paletter of room background into allocated background palette slots (8-bit games only).")] | |
| [DefaultValue(true)] | |
| [Category("Import of 8-bit background")] | |
| public bool RemapPalettizedBackgrounds | |
| { | |
| get { return _remapPalettizedBackgrounds; } | |
| set | |
| { | |
| _remapPalettizedBackgrounds = value; | |
| } | |
| } | |
| [DisplayName("Script file modified by other program")] | |
| [Description("If a script is open for editing and is modified by another program, how should this be handled?")] | |
| [DefaultValue("Prompt")] | |
| [Category("Script Editor")] | |
| public ReloadScriptOnExternalChange ReloadScriptOnExternalChange | |
| { | |
| get { return _reloadScriptOnExternalChange; } | |
| set | |
| { | |
| _reloadScriptOnExternalChange = value; | |
| } | |
| } | |
| [DisplayName("Tab width")] | |
| [Description("How many space characters a tab width should be. This setting requires editor restart to be applied.")] | |
| [DefaultValue(2)] | |
| [Category("Script Editor")] | |
| public int TabSize | |
| { | |
| get { return _tabSize; } | |
| set | |
| { | |
| _tabSize = value; | |
| } | |
| } | |
| [DisplayName("Indent")] | |
| [Description("Should editor use tabs instead of spaces when indenting?")] | |
| [DefaultValue(false)] | |
| [Category("Script Editor")] | |
| public bool IndentUseTabs | |
| { | |
| get { return _indentUseTabs; } | |
| set | |
| { | |
| _indentUseTabs = value; | |
| } | |
| } | |
| [DisplayName("Default image editor")] | |
| [Description("When you double-click a sprite, what program do you want to use to edit it? This program must support PNG and BMP files.")] | |
| [DefaultValue("")] | |
| [Category("Sprite Editor")] | |
| public string PaintProgramPath | |
| { | |
| get { return _paintProgramPath; } | |
| set | |
| { | |
| _paintProgramPath = value; | |
| } | |
| } | |
| [DisplayName("Default sprite import transparency")] | |
| [Description("Sprite transparency import method to use by default.")] | |
| [DefaultValue("LeaveAsIs")] | |
| [Category("Sprite Editor")] | |
| public SpriteImportMethod SpriteImportMethod | |
| { | |
| get { return _spriteImportMethod; } | |
| set | |
| { | |
| _spriteImportMethod = value; | |
| } | |
| } | |
| [DisplayName("New Game Directory")] | |
| [Description("When you create a new game, where do you want it to go?")] | |
| [DefaultValue("")] | |
| [Category("New Game Directory")] | |
| public string NewGamePath | |
| { | |
| get { return _newGamePath; } | |
| set | |
| { | |
| _newGamePath = value; | |
| } | |
| } | |
| [DisplayName("Import Directory")] | |
| [Description("When you import files, where do you want to look first?")] | |
| [DefaultValue("")] | |
| [Category("Import Directory")] | |
| public string DefaultImportPath | |
| { | |
| get { return _defaultImportPath; } | |
| set | |
| { | |
| _defaultImportPath = value; | |
| } | |
| } | |
| } | |
| } |
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