Created
August 10, 2018 15:40
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Decimate Tets with VTK
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import vtk | |
import os,sys,math | |
# read unstructured grid | |
r=vtk.vtkXMLUnstructuredGridReader() | |
r.SetFileName(sys.argv[1]) # first command line argument after script name | |
r.Update() | |
orig=r.GetOutput() | |
pts=orig.GetPoints() | |
# calculate center of mass | |
com=vtk.vtkCenterOfMass() | |
com.SetInputData(orig) | |
com.SetUseScalarsAsWeights(False) | |
com.Update() | |
center=com.GetCenter() | |
# A field is needed to determine "nearness" apparently. | |
# There's mention of this only in their test case: https://www.vtk.org/gitweb?p=VTK.git;a=blob;f=Filters/Core/Testing/Cxx/TestUnstructuredGridQuadricDecimation.cxx | |
radius=vtk.vtkDoubleArray() | |
radius.SetName('radius') | |
radius.SetNumberOfComponents(1) | |
radius.SetNumberOfTuples(pts.GetNumberOfPoints()) | |
# calculate radius as each point's distance from the CoM | |
for i in range(pts.GetNumberOfPoints()): | |
pt=pts.GetPoint(i) | |
dist=math.sqrt(sum((p-c)**2 for p,c in zip(pt,center))) | |
radius.SetTypedTuple(i,(dist,)) | |
orig.GetPointData().SetScalars(radius) | |
# finally we can decimate the mesh | |
deci=vtk.vtkUnstructuredGridQuadricDecimation() | |
deci.SetInputData(orig) | |
#deci.SetTargetReduction(0.01) # I don't understand what this value means so use the following | |
deci.SetNumberOfTetsOutput(int(orig.GetNumberOfCells()*0.01)) # reduce to 1% | |
deci.SetScalarsName('radius') | |
deci.Update() | |
decimated=deci.GetOutput() | |
# save out with modified filename | |
w=vtk.vtkXMLUnstructuredGridWriter() | |
w.SetCompressorTypeToNone() | |
w.SetDataModeToAscii() | |
w.SetFileName(os.path.splitext(sys.argv[1])[0]+'_decimated.vtu') | |
w.SetInputData(decimated) | |
w.Write() |
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