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## Skeleton config file for RetroArch |
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# Save all save files (*.srm) to this directory. This includes related files like .bsv, .rtc, .psrm, etc ... |
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# This will be overridden by explicit command line options. |
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# savefile_directory = |
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# Save all save states (*.state) to this directory. |
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# This will be overridden by explicit command line options. |
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# savestate_directory = |
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# If set to a directory, Content which is temporarily extracted |
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# will be extracted to this directory. |
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cache_directory = "/tmp/retroarch" |
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# Save all input remapping files to this directory. |
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# input_remapping_directory = |
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# Save all playlist files to this directory. |
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# playlist_directory = |
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# If set to a directory, the content history playlist will be saved |
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# to this directory. |
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# content_history_dir = |
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# Automatically saves a savestate at the end of RetroArch's lifetime. |
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# The path is $SRAM_PATH.auto. |
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# RetroArch will automatically load any savestate with this path on startup if savestate_auto_load is set. |
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# savestate_auto_save = false |
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# savestate_auto_load = true |
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# Load libretro from a dynamic location for dynamically built RetroArch. |
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# This option is mandatory. |
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# Path to a libretro implementation. |
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# libretro_path = "/path/to/libretro.so" |
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# A directory for where to search for libretro core implementations. |
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# libretro_directory = |
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# A directory for where to search for libretro core information. |
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# libretro_info_path = |
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# Sets log level for libretro cores (GET_LOG_INTERFACE). |
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# If a log level issued by a libretro core is below libretro_log_level, it is ignored. |
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# DEBUG logs are always ignored unless verbose mode is activated (--verbose). |
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# DEBUG = 0, INFO = 1, WARN = 2, ERROR = 3. |
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# libretro_log_level = 0 |
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# Enable or disable verbosity level of frontend. |
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# log_verbosity = false |
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# If this option is enabled, every content file loaded in RetroArch will be |
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# automatically added to a history list. |
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# history_list_enable = true |
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# Enable or disable RetroArch performance counters |
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# perfcnt_enable = false |
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# Path to core options config file. |
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# This config file is used to expose core-specific options. |
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# It will be written to by RetroArch. |
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# A default path will be assigned if not set. |
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core_options_path = "/opt/retropie/configs/all/retroarch-core-options.cfg" |
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# Path to content load history file. |
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# RetroArch keeps track of all content loaded in the menu and from CLI directly for convenient quick loading. |
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# A default path will be assigned if not set. |
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# content_history_path = |
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# Number of entries that will be kept in content history file. |
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# content_history_size = 100 |
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# Sets the "system" directory. |
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# Implementations can query for this directory to load BIOSes, system-specific configs, etc. |
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system_directory = "/home/pi/RetroPie/BIOS" |
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# Sets start directory for menu content browser. |
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# rgui_browser_directory = |
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# Content directory. Interacts with RETRO_ENVIRONMENT_GET_CONTENT_DIRECTORY. |
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# Usually set by developers who bundle libretro/RetroArch apps to point to assets. |
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# content_directory = |
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# Assets directory. This location is queried by default when menu interfaces try to look for |
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# loadable assets, etc. |
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assets_directory = "/opt/retropie/emulators/retroarch/assets" |
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# Dynamic wallpapers directory. The place to store the wallpapers dynamically |
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# loaded by the menu depending on context. |
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# dynamic_wallpapers_directory = |
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# Thumbnails directory. To store thumbnail PNG files. |
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# thumbnails_directory = |
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# Sets start directory for menu config browser. |
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# rgui_config_directory = |
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# Show startup screen in menu. |
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# Is automatically set to false when seen for the first time. |
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# This is only updated in config if config_save_on_exit is set to true, however. |
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# rgui_show_start_screen = true |
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# Flushes config to disk on exit. Useful for menu as settings can be modified. |
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# Overwrites the config. #include's and comments are not preserved. |
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config_save_on_exit = "false" |
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# Load up a specific config file based on the core being used. |
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# core_specific_config = false |
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#### Video |
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# Video driver to use. "gl", "xvideo", "sdl" |
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# video_driver = "gl" |
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# Which OpenGL context implementation to use. |
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# Possible ones for desktop are: glx, x-egl, kms-egl, sdl-gl, wgl. |
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# By default, tries to use first suitable driver. |
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# video_context_driver = |
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# Windowed x resolution scale and y resolution scale |
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# (Real x res: base_size * xscale * aspect_ratio, real y res: base_size * yscale) |
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# video_scale = 3.0 |
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# Fullscreen resolution. Resolution of 0 uses the resolution of the desktop. |
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# video_fullscreen_x = 0 |
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# video_fullscreen_y = 0 |
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# Start in fullscreen. Can be changed at runtime. |
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# video_fullscreen = false |
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# If fullscreen, prefer using a windowed fullscreen mode. |
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# video_windowed_fullscreen = true |
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# Which monitor to prefer. 0 (default) means no particular monitor is preferred, 1 and up (1 being first monitor), |
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# suggests RetroArch to use that particular monitor. |
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# video_monitor_index = 0 |
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# Forcibly disable composition. Only works in Windows Vista/7 for now. |
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# video_disable_composition = false |
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# Video vsync. |
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# video_vsync = true |
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# Video swapchain images. |
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# video_max_swapchain_images = 3 |
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# Forcibly disable sRGB FBO support. Some Intel OpenGL drivers on Windows |
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# have video problems with sRGB FBO support enabled. |
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# video_force_srgb_disable = false |
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# Attempts to hard-synchronize CPU and GPU. Can reduce latency at cost of performance. |
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# video_hard_sync = false |
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# Sets how many frames CPU can run ahead of GPU when using video_hard_sync. |
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# Maximum is 3. |
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# video_hard_sync_frames = 0 |
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# Sets how many milliseconds to delay after VSync before running the core. |
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# Can reduce latency at cost of higher risk of stuttering. |
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# Maximum is 15. |
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# video_frame_delay = 0 |
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# Inserts a black frame inbetween frames. |
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# Useful for 120 Hz monitors who want to play 60 Hz material with eliminated ghosting. |
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# video_refresh_rate should still be configured as if it is a 60 Hz monitor (divide refresh rate by 2). |
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# video_black_frame_insertion = false |
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# Use threaded video driver. Using this might improve performance at possible cost of latency and more video stuttering. |
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video_threaded = "true" |
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# Use a shared context for HW rendered libretro cores. |
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# Avoids having to assume HW state changes inbetween frames. |
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# video_shared_context = false |
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# Smoothens picture with bilinear filtering. Should be disabled if using pixel shaders. |
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video_smooth = "true" |
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# Forces rendering area to stay equal to content aspect ratio or as defined in video_aspect_ratio. |
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# video_force_aspect = true |
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# Only scales video in integer steps. |
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# The base size depends on system-reported geometry and aspect ratio. |
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# If video_force_aspect is not set, X/Y will be integer scaled independently. |
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# video_scale_integer = false |
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# A floating point value for video aspect ratio (width / height). |
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# If this is not set, aspect ratio is assumed to be automatic. |
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# Behavior then is defined by video_aspect_ratio_auto. |
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# video_aspect_ratio = |
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# If this is true and video_aspect_ratio is not set, |
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# aspect ratio is decided by libretro implementation. |
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# If this is false, 1:1 PAR will always be assumed if video_aspect_ratio is not set. |
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video_aspect_ratio_auto = "true" |
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# Forces cropping of overscanned frames. |
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# Exact behavior of this option is implementation specific. |
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# video_crop_overscan = true |
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# Path to shader. Shader can be either Cg, CGP (Cg preset) or GLSL, GLSLP (GLSL preset) |
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# video_shader = "/path/to/shader.{cg,cgp,glsl,glslp}" |
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# Load video_shader on startup. |
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# Other shaders can still be loaded later in runtime. |
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# video_shader_enable = false |
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# Defines a directory where shaders (Cg, CGP, GLSL) are kept for easy access. |
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video_shader_dir = "/opt/retropie/emulators/retroarch/shader/" |
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# CPU-based video filter. Path to a dynamic library. |
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# video_filter = |
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# Defines a directory where CPU-based video filters are kept. |
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# video_filter_dir = |
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# Path to a font used for rendering messages. This path must be defined to enable fonts. |
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# Do note that the _full_ path of the font is necessary! |
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# video_font_path = |
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# Size of the font rendered. |
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video_font_size = "12" |
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# Enable usage of OSD messages. |
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# video_font_enable = true |
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# Offset for where messages will be placed on screen. Values are in range 0.0 to 1.0 for both x and y values. |
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# [0.0, 0.0] maps to the lower left corner of the screen. |
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# video_message_pos_x = 0.05 |
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# video_message_pos_y = 0.05 |
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# Color for message. The value is treated as a hexadecimal value. |
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# It is a regular RGB hex number, i.e. red is "ff0000". |
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# video_message_color = ffffff |
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# Video refresh rate of your monitor. |
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# Used to calculate a suitable audio input rate. |
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# video_refresh_rate = 59.95 |
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# Allows libretro cores to set rotation modes. |
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# Setting this to false will honor, but ignore this request. |
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# This is useful for vertically oriented content where one manually rotates the monitor. |
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# video_allow_rotate = true |
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# Forces a certain rotation of the screen. |
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# The rotation is added to rotations which the libretro core sets (see video_allow_rotate). |
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# The angle is <value> * 90 degrees counter-clockwise. |
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# video_rotation = 0 |
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#### Audio |
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# Enable audio. |
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# audio_enable = true |
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# Mutes audio. |
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# audio_mute_enable = false |
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# Audio output samplerate. |
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# audio_out_rate = 48000 |
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# Audio resampler backend. Which audio resampler to use. |
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# Default will use "sinc". |
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# audio_resampler = |
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# Audio driver backend. Depending on configuration possible candidates are: alsa, pulse, oss, jack, rsound, roar, openal, sdl, xaudio. |
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# audio_driver = |
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# Override the default audio device the audio_driver uses. This is driver dependant. E.g. ALSA wants a PCM device, OSS wants a path (e.g. /dev/dsp), Jack wants portnames (e.g. system:playback1,system:playback_2), and so on ... |
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# audio_device = |
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# Audio DSP plugin that processes audio before it's sent to the driver. Path to a dynamic library. |
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# audio_dsp_plugin = |
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# Directory where DSP plugins are kept. |
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# audio_filter_dir = |
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# Will sync (block) on audio. Recommended. |
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# audio_sync = true |
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# Desired audio latency in milliseconds. Might not be honored if driver can't provide given latency. |
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# audio_latency = 64 |
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# Enable audio rate control. |
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# audio_rate_control = true |
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# Controls audio rate control delta. Defines how much input rate can be adjusted dynamically. |
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# Input rate = in_rate * (1.0 +/- audio_rate_control_delta) |
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# audio_rate_control_delta = 0.005 |
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# Controls maximum audio timing skew. Defines the maximum change in input rate. |
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# Input rate = in_rate * (1.0 +/- max_timing_skew) |
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# audio_max_timing_skew = 0.05 |
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# Audio volume. Volume is expressed in dB. |
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# 0 dB is normal volume. No gain will be applied. |
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# Gain can be controlled in runtime with input_volume_up/input_volume_down. |
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# audio_volume = 0.0 |
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#### Overlay |
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# Defines a directory where overlays are kept for easy access. |
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overlay_directory = "/opt/retropie/emulators/retroarch/overlays" |
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# Enable or disable the current overlay. |
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# input_overlay_enable = true |
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# Hide the current overlay from appearing in menu screens. |
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# input_overlay_hide_in_menu = true |
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# Path to input overlay |
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# input_overlay = |
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# Overlay opacity |
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# input_overlay_opacity = 1.0 |
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# Overlay scale |
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# input_overlay_scale = 1.0 |
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#### OSK (Onscreen Keyboard) Overlay |
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# Defines a directory where overlays are kept for easy access. |
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# osk_overlay_directory = |
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# Enable OSK overlay. |
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# input_osk_overlay_enable = true |
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# Path to OSK overlay |
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# input_osk_overlay = |
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# OSK Overlay opacity |
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# input_osk_overlay_opacity = 1.0 |
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# OSK Overlay scale |
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# input_osk_overlay_scale = 1.0 |
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#### Input |
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# Input driver. Depending on video driver, it might force a different input driver. |
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# input_driver = sdl |
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# Input device driver. (Valid: linuxraw, sdl, dinput) |
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input_joypad_driver = "udev" |
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# Path to input remapping file. |
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# input_remapping_path = |
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# Input bind timer timeout. |
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# Amount of seconds to wait until proceeding to the next bind. Default: 5, minimum: 1 |
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# input_bind_timeout = 1 |
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# If enabled, overrides the input binds with the remapped binds set for the current core. |
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# input_remap_binds_enable = true |
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# Maximum amount of users supported by RetroArch. |
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# input_max_users = 16 |
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# Keyboard layout for input driver if applicable (udev/evdev for now). |
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# Syntax is either just layout (e.g. "no"), or a layout and variant separated with colon ("no:nodeadkeys"). |
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# input_keyboard_layout = |
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# Defines axis threshold. Possible values are [0.0, 1.0] |
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# input_axis_threshold = 0.5 |
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# Enable input auto-detection. Will attempt to autoconfigure |
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# joypads, Plug-and-Play style. |
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input_autodetect_enable = "true" |
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# Show the input descriptors set by the core instead of the |
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# default ones. |
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# input_descriptor_label_show = true |
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# Hide input descriptors that were not set by the core. |
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# input_descriptor_hide_unbound = false |
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# Influence how input polling is done inside RetroArch. |
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# 0 : Early - Input polling is performed before call to retro_run. |
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# 1 : Normal - Input polling is performend when retro_input_poll is |
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# requested. |
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# 2 : Late - Input polling is performed on first call to retro_input_state |
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# per frame |
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# |
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# Setting it to 0 or 2 can result in less latency depending on |
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# your configuration. |
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# |
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# When netplay is enabled, the default polling behavior (1) will |
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# be used regardless of the value set here. |
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# input_poll_type_behavior = 1 |
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# Directory for joypad autoconfigs. |
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# If a joypad is plugged in, that joypad will be autoconfigured if a config file |
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# corresponding to that joypad is present in joypad_autoconfig_dir. |
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# Input binds which are made explicit (input_playerN_*_btn/axis) will take priority over autoconfigs. |
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# Autoconfigs can be created with retroarch-joyconfig, manually, or with a frontend. |
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# Requires input_autodetect_enable to be enabled. |
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joypad_autoconfig_dir = "/opt/retropie/configs/all/retroarch-joypads/" |
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# Sets which libretro device is used for a user. |
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# Devices are indentified with a number. |
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# This is normally saved by the menu. |
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# Device IDs are found in libretro.h. |
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# These settings are overridden by explicit command-line arguments which refer to input devices. |
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# None: 0 |
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# Joypad (RetroPad): 1 |
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# Mouse: 2 |
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# Keyboard: 3 |
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# Generic Lightgun: 4 |
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# Joypad w/ Analog (RetroPad + Analog sticks): 5 |
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# Multitap (SNES specific): 257 |
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# Super Scope (SNES specific): 260 |
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# Justifier (SNES specific): 516 |
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# Justifiers (SNES specific): 772 |
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# input_libretro_device_p1 = |
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# input_libretro_device_p2 = |
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# input_libretro_device_p3 = |
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# input_libretro_device_p4 = |
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# input_libretro_device_p5 = |
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# input_libretro_device_p6 = |
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# input_libretro_device_p7 = |
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# input_libretro_device_p8 = |
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# Keyboard input. Will recognize letters ("a" to "z") and the following special keys (where "kp_" |
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# is for keypad keys): |
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# |
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# left, right, up, down, enter, kp_enter, tab, insert, del, end, home, |
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# rshift, shift, ctrl, alt, space, escape, add, subtract, kp_plus, kp_minus, |
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# f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, |
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# num0, num1, num2, num3, num4, num5, num6, num7, num8, num9, pageup, pagedown, |
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# keypad0, keypad1, keypad2, keypad3, keypad4, keypad5, keypad6, keypad7, keypad8, keypad9, |
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# period, capslock, numlock, backspace, multiply, divide, print_screen, scroll_lock, |
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# tilde, backquote, pause, quote, comma, minus, slash, semicolon, equals, leftbracket, |
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# backslash, rightbracket, kp_period, kp_equals, rctrl, ralt |
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# |
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# Keyboard input, Joypad and Joyaxis will all obey the "nul" bind, which disables the bind completely, |
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# rather than relying on a default. |
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input_player1_a = "x" |
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input_player1_b = "z" |
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input_player1_y = "a" |
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input_player1_x = "s" |
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input_player1_start = "enter" |
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input_player1_select = "rshift" |
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input_player1_l = "q" |
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input_player1_r = "w" |
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input_player1_left = "left" |
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input_player1_right = "right" |
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input_player1_up = "up" |
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input_player1_down = "down" |
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# input_player1_l2 = |
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# input_player1_r2 = |
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# input_player1_l3 = |
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# input_player1_r3 = |
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# Two analog sticks (DualShock-esque). |
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# Bound as usual, however, if a real analog axis is bound, |
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# it can be read as a true analog. |
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# Positive X axis is right, Positive Y axis is down. |
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# input_player1_l_x_plus = |
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# input_player1_l_x_minus = |
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# input_player1_l_y_plus = |
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# input_player1_l_y_minus = |
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# input_player1_r_x_plus = |
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# input_player1_r_x_minus = |
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# input_player1_r_y_plus = |
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# input_player1_r_y_minus = |
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# If desired, it is possible to override which joypads are being used for user 1 through 8. |
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# First joypad available is 0. |
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# input_player1_joypad_index = 0 |
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# input_player2_joypad_index = 1 |
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# input_player3_joypad_index = 2 |
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# input_player4_joypad_index = 3 |
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# input_player5_joypad_index = 4 |
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# input_player6_joypad_index = 5 |
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# input_player7_joypad_index = 6 |
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# input_player8_joypad_index = 7 |
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# Input device buttons. |
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# Figure these out by using RetroArch-Phoenix or retroarch-joyconfig. |
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# You can use joypad hats with hnxx, where n is the hat, and xx is a string representing direction. |
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# E.g. "h0up" |
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# input_player1_a_btn = |
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# input_player1_b_btn = |
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# input_player1_y_btn = |
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# input_player1_x_btn = |
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# input_player1_start_btn = |
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# input_player1_select_btn = |
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# input_player1_l_btn = |
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# input_player1_r_btn = |
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# input_player1_left_btn = |
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# input_player1_right_btn = |
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# input_player1_up_btn = |
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# input_player1_down_btn = |
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# input_player1_l2_btn = |
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# input_player1_r2_btn = |
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# input_player1_l3_btn = |
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# input_player1_r3_btn = |
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# Menu buttons. |
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# menu_ok_btn = |
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# menu_cancel_btn = |
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# menu_search_btn = |
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# menu_info_btn = |
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# menu_default_btn = |
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# menu_scroll_down_btn = |
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# menu_scroll_up_btn = |
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# Axis for RetroArch D-Pad. |
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# Needs to be either '+' or '-' in the first character signaling either positive or negative direction of the axis, then the axis number. |
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# Do note that every other input option has the corresponding _btn and _axis binds as well; they are omitted here for clarity. |
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# input_player1_left_axis = |
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# input_player1_right_axis = |
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# input_player1_up_axis = |
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# input_player1_down_axis = |
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# Holding the turbo while pressing another button will let the button enter a turbo mode |
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# where the button state is modulated with a periodic signal. |
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# The modulation stops when the button itself (not turbo button) is released. |
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# input_player1_turbo = |
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# Describes the period and how long of that period a turbo-enabled button should behave. |
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# Numbers are described in frames. |
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# input_turbo_period = 6 |
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# input_turbo_duty_cycle = 3 |
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# This goes all the way to user 8 (*_player2_*, *_player3_*, etc), but omitted for clarity. |
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# All input binds have corresponding binds for keyboard (none), joykeys (_btn) and joyaxes (_axis) as well. |
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# Toggles fullscreen. |
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# input_toggle_fullscreen = f |
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# Saves state. |
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# input_save_state = f2 |
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# Loads state. |
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# input_load_state = f4 |
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# State slots. With slot set to 0, save state name is *.state (or whatever defined on commandline). |
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# When slot is != 0, path will be $path%d, where %d is slot number. |
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# input_state_slot_increase = f7 |
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# input_state_slot_decrease = f6 |
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# Toggles between fast-forwarding and normal speed. |
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# input_toggle_fast_forward = space |
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# Hold for fast-forward. Releasing button disables fast-forward. |
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# input_hold_fast_forward = l |
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# Key to exit RetroArch cleanly. |
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# Killing it in any hard way (SIGKILL, etc) will terminate RetroArch without saving RAM, etc. |
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# On Unix-likes, SIGINT/SIGTERM allows a clean deinitialization. |
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input_exit_emulator = "escape" |
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# Applies next and previous shader in directory. |
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input_shader_next = "m" |
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input_shader_prev = "n" |
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# Hold button down to rewind. Rewinding must be enabled. |
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input_rewind = "r" |
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# Toggle between recording and not. |
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# input_movie_record_toggle = o |
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# Toggle between paused and non-paused state |
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# input_pause_toggle = p |
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# Frame advance when content is paused |
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# input_frame_advance = k |
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# Reset the content. |
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# input_reset = h |
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# Cheats. |
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# input_cheat_index_plus = y |
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# input_cheat_index_minus = t |
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# input_cheat_toggle = u |
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# Mute/unmute audio |
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# input_audio_mute = f9 |
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# Take screenshot |
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# input_screenshot = f8 |
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# Netplay flip users. |
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# input_netplay_flip_players = i |
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# Hold for slowmotion. |
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# input_slowmotion = e |
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# Enable other hotkeys. |
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# If this hotkey is bound to either keyboard, joybutton or joyaxis, |
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# all other hotkeys will be disabled unless this hotkey is also held at the same time. |
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# This is useful for RETRO_KEYBOARD centric implementations |
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# which query a large area of the keyboard, where it is not desirable |
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# that hotkeys get in the way. |
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# Alternatively, all hotkeys for keyboard could be disabled by the user. |
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# input_enable_hotkey_btn = |
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# Increases audio volume. |
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# input_volume_up = kp_plus |
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# Decreases audio volume. |
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# input_volume_down = kp_minus |
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# Toggles to next overlay. Wraps around. |
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# input_overlay_next = |
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# Toggles eject for disks. Used for multiple-disk content. |
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# input_disk_eject_toggle = |
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# Cycles through disk images. Use after ejecting. |
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# Complete by toggling eject again. |
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# input_disk_next = |
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# Toggles menu. |
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# input_menu_toggle = f1 |
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# RetroPad button combination to toggle menu |
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# 0 = none, 1 = L + R + Y + D-Pad Down, 2 = L3 + R3, 3 = Start + Select |
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# input_menu_toggle_gamepad_combo = 0 |
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# Toggles mouse grab. When mouse is grabbed, RetroArch hides the mouse, |
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# and keeps the mouse pointer inside the window to allow relative mouse input |
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# to work better. |
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# input_grab_mouse_toggle = f11 |
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#### Menu |
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# Menu driver to use. "rgui", "lakka", etc. |
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# menu_driver = "rgui" |
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# If enabled, the libretro core will keep running in the background when we |
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# are in the menu. |
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# menu_pause_libretro = false |
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# Enable mouse input inside the menu. |
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# menu_mouse_enable = false |
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# Enable touch input inside the menu. |
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# menu_pointer_enable = false |
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# Shows current date and/or time inside menu. |
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# menu_timedate_enable = true |
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# Shows current core inside menu. |
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# menu_core_enable = true |
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# Path to a .png image to set as menu wallpaper. |
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# menu_wallpaper = |
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# Dynamically load a new wallpaper depending on context. |
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# menu_dynamic_wallpaper_enable = false |
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# Type of thumbnail to display. 0 = none, 1 = snaps, 2 = titles, 3 = boxarts |
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# menu_thumbnails = 0 |
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# Wrap-around toe beginning and/or end if boundary of list reached horizontally |
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# menu_navigation_wraparound_horizontal_enable = false |
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# Wrap-around to beginning and/or end if boundary of list reached vertically |
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# menu_navigation_wraparound_vertical_enable = false |
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# Filter files being show in 'Load Content' by supported extensions |
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# menu_navigation_browser_filter_supported_extensions_enable = true |
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# Collapse subgroup settings into main group to create one big listing of settings |
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# per category. |
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# menu_collapse_subgroups_enable = false |
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#### UI |
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# Suspends the screensaver if set to true. Is a hint that does not necessarily have to be honored |
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# by video driver. |
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# suspend_screensaver_enable = true |
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# Start UI companion driver's interface on boot (if available). |
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# ui_companion_start_on_boot = true |
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#### Camera |
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# Override the default camera device the camera driver uses. This is driver dependant. |
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# camera_device = |
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# Override the default privacy permission for cores that want to access camera services. Is "false" by default. |
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# camera_allow = false |
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#### Location |
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# Override the default privacy permission for cores that want to access location services. Is "false" by default. |
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# location_allow = false |
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#### Core Updater |
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# URL to core update directory on buildbot. |
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# core_updater_buildbot_url = "http://buildbot.libretro.com" |
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# URL to assets update directory on buildbot. |
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# core_updater_buildbot_assets_url = "http://buildbot.libretro.com/assets/" |
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# Automatically extract archives that the cores are contained in to the libretro cores directory. |
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# core_updater_auto_extract_archive = true |
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#### Network |
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# When being client over netplay, use keybinds for user 1. |
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# netplay_client_swap_input = false |
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# The username of the person running RetroArch. This will be used for playing online, for instance. |
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# netplay_nickname = |
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# The amount of delay frames to use for netplay. Increasing this value will increase |
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# performance, but introduce more latency. |
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# netplay_delay_frames = 0 |
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# Netplay mode for the current user. |
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# false is Server, true is Client. |
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# netplay_mode = false |
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# Enable or disable spectator mode for the user during netplay. |
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# netplay_spectator_mode_enable = false |
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# The IP Address of the host to connect to. |
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# netplay_ip_address = |
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# The port of the host IP Address. Can be either a TCP or an UDP port. |
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# netplay_ip_port = 55435 |
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|
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#### Misc |
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|
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# Enable rewinding. This will take a performance hit when playing, so it is disabled by default. |
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rewind_enable = "false" |
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# Rewinding buffer size in megabytes. Bigger rewinding buffer means you can rewind longer. |
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# The buffer should be approx. 20MB per minute of buffer time. |
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rewind_buffer_size = "10" |
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# Rewind granularity. When rewinding defined number of frames, you can rewind several frames at a time, increasing the rewinding speed. |
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rewind_granularity = "2" |
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# Pause gameplay when window focus is lost. |
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# pause_nonactive = true |
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# Autosaves the non-volatile SRAM at a regular interval. This is disabled by default unless set otherwise. |
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# The interval is measured in seconds. A value of 0 disables autosave. |
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# autosave_interval = |
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# Path to content database directory. |
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# content_database_path = |
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# Path to cheat database directory. |
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# cheat_database_path = |
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|
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# Path to XML cheat config, a file which keeps track of which |
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# cheat settings are used for individual games. |
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# If the file does not exist, it will be created. |
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# cheat_settings_path = |
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|
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# Directory to dump screenshots to. |
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# screenshot_directory = |
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|
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# Records video after CPU video filter. |
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# video_post_filter_record = false |
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|
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# Records output of GPU shaded material if available. |
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# video_gpu_record = false |
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# Screenshots output of GPU shaded material if available. |
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video_gpu_screenshot = "true" |
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|
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# Block SRAM from being overwritten when loading save states. |
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# Might potentially lead to buggy games. |
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# block_sram_overwrite = false |
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|
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# When saving a savestate, save state index is automatically increased before |
|
# it is saved. |
|
# Also, when loading content, the index will be set to the highest existing index. |
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# There is no upper bound on the index. |
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# savestate_auto_index = false |
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|
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# Slowmotion ratio. When slowmotion, content will slow down by factor. |
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# slowmotion_ratio = 3.0 |
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|
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# The maximum rate at which content will be run when using fast forward. (E.g. 5.0 for 60 fps content => 300 fps cap). |
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# RetroArch will go to sleep to ensure that the maximum rate will not be exceeded. |
|
# Do not rely on this cap to be perfectly accurate. |
|
# If this is set at 0, then fastforward ratio is unlimited (no FPS cap) |
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# fastforward_ratio = 0.0 |
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|
|
# Enable stdin/network command interface. |
|
# network_cmd_enable = false |
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# network_cmd_port = 55355 |
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# stdin_cmd_enable = false |
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input_enable_hotkey = "nul" |
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auto_remaps_enable = "true" |