Created
May 12, 2020 12:55
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diff --git a/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildModuleCPP.cs b/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildModuleCPP.cs | |
index 4c0428ad373..6a6d4f71397 100644 | |
--- a/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildModuleCPP.cs | |
+++ b/Engine/Source/Programs/UnrealBuildTool/Configuration/UEBuildModuleCPP.cs | |
@@ -404,6 +404,10 @@ namespace UnrealBuildTool | |
// Write all the definitions to a separate file | |
CreateHeaderForDefinitions(CompileEnvironment, IntermediateDirectory, null, Graph); | |
+ if (CompileEnvironment.Definitions.Count > 0) | |
+ { | |
+ CompileEnvironment.Definitions.Clear(); | |
+ } | |
// Mapping of source file to unity file. We output this to intermediate directories for other tools (eg. live coding) to use. | |
Dictionary<FileItem, FileItem> SourceFileToUnityFile = new Dictionary<FileItem, FileItem>(); | |
@@ -874,6 +878,10 @@ namespace UnrealBuildTool | |
{ | |
// Write all the definitions out to a separate file | |
CreateHeaderForDefinitions(CompileEnvironment, IntermediateDirectory, "Adaptive", Graph); | |
+ if (CompileEnvironment.Definitions.Count > 0) | |
+ { | |
+ CompileEnvironment.Definitions.Clear(); | |
+ } | |
// Compile the files | |
return ToolChain.CompileCPPFiles(CompileEnvironment, Files, IntermediateDirectory, ModuleName, Graph); | |
@@ -886,6 +894,10 @@ namespace UnrealBuildTool | |
// Write all the definitions out to a separate file | |
CreateHeaderForDefinitions(CompileEnvironment, IntermediateDirectory, "Adaptive", Graph); | |
+ if (CompileEnvironment.Definitions.Count > 0) | |
+ { | |
+ CompileEnvironment.Definitions.Clear(); | |
+ } | |
// Compile the files | |
return ToolChain.CompileCPPFiles(CompileEnvironment, Files, IntermediateDirectory, ModuleName, Graph); | |
@@ -1001,7 +1013,7 @@ namespace UnrealBuildTool | |
} | |
CompileEnvironment = new CppCompileEnvironment(CompileEnvironment); | |
- CompileEnvironment.Definitions.Clear(); | |
+ // CompileEnvironment.Definitions.Clear(); // @todo: Do not clear definitions prior to end of their usefulness | |
CompileEnvironment.ForceIncludeFiles.Add(PrivateDefinitionsFileItem); | |
CompileEnvironment.PrecompiledHeaderAction = PrecompiledHeaderAction.Include; | |
CompileEnvironment.PrecompiledHeaderIncludeFilename = Instance.HeaderFile.Location; | |
@@ -1039,7 +1051,7 @@ namespace UnrealBuildTool | |
using (StringWriter Writer = new StringWriter()) | |
{ | |
WriteDefinitions(CompileEnvironment.Definitions, Writer); | |
- CompileEnvironment.Definitions.Clear(); | |
+ //CompileEnvironment.Definitions.Clear(); @todo: Do not clear definitions prior to end of their usefulness | |
FileItem PrivateDefinitionsFileItem = Graph.CreateIntermediateTextFile(PrivateDefinitionsFile, Writer.ToString()); | |
CompileEnvironment.ForceIncludeFiles.Add(PrivateDefinitionsFileItem); |
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