Created
November 13, 2019 00:45
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/* | |
Settings to make Civ 6's loyalty system somewhat reasonable at high difficulties. | |
*/ | |
update GlobalParameters set Value = "6" where Name="CAPITAL_IDENTITY_PRESSURE_TILE_RADIUS_MAXIUMUM_BASE"; | |
update GlobalParameters set Value = "6" where Name="CITIZEN_IDENTITY_PRESSURE_RADIUS_CUTOFF"; | |
update GlobalParameters set Value = "200" where Name="LOYALTY_AFTER_TRANSFERRED_BY_COMBAT"; | |
update GlobalParameters set Value = "200" where Name="LOYALTY_AFTER_TRANSFERRED_BY_COMBAT_ORIGINAL_OWNER"; | |
update GlobalParameters set Value = "200" where Name="LOYALTY_AFTER_TRANSFERRED_BY_COMBAT_OWNER_BEFORE_OCCUPATION"; | |
update GlobalParameters set Value = "200" where Name="LOYALTY_AFTER_TRANSFERRED_BY_CULTURAL_IDENTITY"; | |
update GlobalParameters set Value = "200" where Name="LOYALTY_AFTER_TRANSFERRED_BY_LIBERATION"; | |
update GlobalParameters set Value = "200" where Name="LOYALTY_MAXIMUM"; | |
update GlobalParameters set Value = "5" where Name="LOYALTY_PER_TURN_FROM_NEARBY_CITIZEN_PRESSURE_MAX_LOYALTY"; | |
update GlobalParameters set Value = "1.0" where Name="LOYALTY_PER_TURN_FROM_NEARBY_CITIZEN_PRESSURE_MAX_RATIO"; | |
update GlobalParameters set Value = "0" where Name="LOYALTY_PER_TURN_FROM_NEARBY_CITIZEN_PRESSURE_NEUTRAL_LOYALTY"; | |
update GlobalParameters set Value = "1.0" where Name="LOYALTY_PER_TURN_FROM_NEARBY_CITIZEN_PRESSURE_NEUTRAL_RATIO"; | |
update GlobalParameters set Value = "200" where Name="LOYALTY_START"; |
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