Created
November 11, 2015 21:23
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A list of loading messages from the game SimCity, which I repurposed for Slack loading messages.
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Adding Hidden Agendas | |
Adjusting Bell Curves | |
Aesthesizing Industrial Areas | |
Aligning Covariance Matrices | |
Applying Feng Shui Shaders | |
Applying Theatre Soda Layer | |
Asserting Packed Exemplars | |
Attempting to Lock Back-Buffer | |
Binding Sapling Root System | |
Breeding Fauna | |
Building Data Trees | |
Bureacritizing Bureaucracies | |
Calculating Inverse Probability Matrices | |
Calculating Llama Expectoration Trajectory | |
Calibrating Blue Skies | |
Charging Ozone Layer | |
Coalescing Cloud Formations | |
Cohorting Exemplars | |
Collecting Meteor Particles | |
Compounding Inert Tessellations | |
Compressing Fish Files | |
Computing Optimal Bin Packing | |
Concatenating Sub-Contractors | |
Containing Existential Buffer | |
Debarking Ark Ramp | |
Debunching Unionized Commercial Services | |
Deciding What Message to Display Next | |
Decomposing Singular Values | |
Decrementing Tectonic Plates | |
Deleting Ferry Routes | |
Depixelating Inner Mountain Surface Back Faces | |
Depositing Slush Funds | |
Destabilizing Economic Indicators | |
Determining Width of Blast Fronts | |
Deunionizing Bulldozers | |
Dicing Models | |
Diluting Livestock Nutrition Variables | |
Downloading Satellite Terrain Data | |
Exposing Flash Variables to Streak System | |
Extracting Resources | |
Factoring Pay Scale | |
Fixing Election Outcome Matrix | |
Flood-Filling Ground Water | |
Flushing Pipe Network | |
Gathering Particle Sources | |
Generating Jobs | |
Gesticulating Mimes | |
Graphing Whale Migration | |
Hiding Willio Webnet Mask | |
Implementing Impeachment Routine | |
Increasing Accuracy of RCI Simulators | |
Increasing Magmafacation | |
Initializing My Sim Tracking Mechanism | |
Initializing Rhinoceros Breeding Timetable | |
Initializing Robotic Click-Path AI | |
Inserting Sublimated Messages | |
Integrating Curves | |
Integrating Illumination Form Factors | |
Integrating Population Graphs | |
Iterating Cellular Automata | |
Lecturing Errant Subsystems | |
Mixing Genetic Pool | |
Modeling Object Components | |
Mopping Occupant Leaks | |
Normalizing Power | |
Obfuscating Quigley Matrix | |
Overconstraining Dirty Industry Calculations | |
Partitioning City Grid Singularities | |
Perturbing Matrices | |
Pixalating Nude Patch | |
Polishing Water Highlights | |
Populating Lot Templates | |
Preparing Sprites for Random Walks | |
Prioritizing Landmarks | |
Projecting Law Enforcement Pastry Intake | |
Realigning Alternate Time Frames | |
Reconfiguring User Mental Processes | |
Relaxing Splines | |
Removing Road Network Speed Bumps | |
Removing Texture Gradients | |
Removing Vehicle Avoidance Behavior | |
Resolving GUID Conflict | |
Reticulating Splines | |
Retracting Phong Shader | |
Retrieving from Back Store | |
Reverse Engineering Image Consultant | |
Routing Neural Network Infanstructure | |
Scattering Rhino Food Sources | |
Scrubbing Terrain | |
Searching for Llamas | |
Seeding Architecture Simulation Parameters | |
Sequencing Particles | |
Setting Advisor Moods | |
Setting Inner Deity Indicators | |
Setting Universal Physical Constants | |
Sonically Enhancing Occupant-Free Timber | |
Speculating Stock Market Indices | |
Splatting Transforms | |
Stratifying Ground Layers | |
Sub-Sampling Water Data | |
Synthesizing Gravity | |
Synthesizing Wavelets | |
Time-Compressing Simulator Clock | |
Unable to Reveal Current Activity | |
Weathering Buildings | |
Zeroing Crime Network |
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