For example, you want to set 40% alpha transparence to #000000
(black color), you need to add 66
like this #66000000
.
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using UnityEngine; | |
/// <summary> | |
/// A simple FPP (First Person Perspective) camera rotation script. | |
/// Like those found in most FPS (First Person Shooter) games. | |
/// </summary> | |
public class FirstPersonCameraRotation : MonoBehaviour { | |
public float Sensitivity { | |
get { return sensitivity; } |
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// useToggle hook | |
function useToggle(initialValue = false) { | |
const [state, setState] = useState(initialValue); | |
const toggle = () =>{ | |
setState(!state); | |
} | |
return [state, toggle] | |
} |
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function largestOfFour(arr) { | |
let maxOfArray = []; | |
return function iterator(arr){ | |
for (var i = 0; i < arr.length; i++) | |
if (Array.isArray(arr[i])){ | |
console.log(arr[i]); | |
iterator(arr[i]) | |
} | |
else{ |
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<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<meta charset="UTF-8"> | |
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | |
<meta http-equiv="X-UA-Compatible" content="ie=edge"> | |
<title>Document</title> | |
</head> |