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September 22, 2019 15:59
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<!-- | |
/* | |
* Copyright 2017 Google Inc. All Rights Reserved. | |
* Licensed under the Apache License, Version 2.0 (the "License"); | |
* you may not use this file except in compliance with the License. | |
* You may obtain a copy of the License at | |
* | |
* http://www.apache.org/licenses/LICENSE-2.0 | |
* | |
* Unless required by applicable law or agreed to in writing, software | |
* distributed under the License is distributed on an "AS IS" BASIS, | |
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
* See the License for the specific language governing permissions and | |
* limitations under the License. | |
*/ | |
--> | |
<!DOCTYPE html> | |
<html lang="en"> | |
<head> | |
<title>three.ar.js - Anchors</title> | |
<meta charset="utf-8"> | |
<meta name="viewport" content="width=device-width, user-scalable=no, | |
minimum-scale=1.0, maximum-scale=1.0"> | |
<style> | |
body { | |
font-family: monospace; | |
margin: 0; | |
overflow: hidden; | |
position: fixed; | |
width: 100%; | |
height: 100vh; | |
-webkit-user-select: none; | |
user-select: none; | |
} | |
#info { | |
position: absolute; | |
left: 50%; | |
bottom: 0; | |
transform: translate(-50%, 0); | |
margin: 1em; | |
z-index: 10; | |
display: block; | |
width: 100%; | |
line-height: 2em; | |
text-align: center; | |
} | |
#info a, | |
#info .title { | |
padding: 0.4em 0.6em; | |
border-radius: 0.1em; | |
} | |
#info a { | |
color: rgba(255, 255, 255, 0.8); | |
background-color: rgba(40, 40, 40, 0.6); | |
font-weight: bold; | |
text-decoration: none; | |
} | |
.title { | |
color: rgba(255, 255, 255, 0.9); | |
background-color: rgba(40, 40, 40, 0.4); | |
margin-left: 0.2em; | |
} | |
canvas { | |
position: absolute; | |
top: 0; | |
left: 0; | |
} | |
</style> | |
</head> | |
<body> | |
<script src='js/three.js'></script> | |
<script src='js/three.ar.js'></script> | |
<script src="js/VRControls.js"></script> | |
<script src="js/curves/NURBSCurve.js"></script> | |
<script src="js/curves/NURBSSurface.js"></script> | |
<script src="js/curves/NURBSUtils.js"></script> | |
<script src="js/NurbsRibbon.js"></script> | |
<script src="js/NurbsRibbonGroup.js"></script> | |
<script src="js/THREE.MeshLine.js"></script> | |
<script src="js/jsQR.js"></script> | |
<script> | |
var vrDisplay; | |
var vrFrameData; | |
var vrControls; | |
var arView; | |
var canvas; | |
var camera; | |
var scene; | |
var renderer; | |
var cube; | |
var cubes = []; | |
var anchorManager; | |
var strokeTextures = []; | |
var bufferScene, bufferTexture; | |
var CUBE_SIZE_IN_METERS = 0.18; | |
var colors = [ | |
new THREE.Color(0xff66a8), | |
new THREE.Color(0xdf2dff), | |
new THREE.Color(0x6d1eff), | |
new THREE.Color(0xa72dff), | |
new THREE.Color(0xf0b5b3), | |
new THREE.Color(0x00ff00), | |
new THREE.Color(0x000000), | |
new THREE.Color(0xffffff) | |
]; | |
var ribbons; | |
var filename = 'shoeCurves2.txt'; | |
/** | |
* Use the `getARDisplay()` utility to leverage the WebVR API | |
* to see if there are any AR-capable WebVR VRDisplays. Returns | |
* a valid display if found. Otherwise, display the unsupported | |
* browser message. | |
*/ | |
THREE.ARUtils.getARDisplay().then(function (display) { | |
if (display) { | |
vrFrameData = new VRFrameData(); | |
vrDisplay = display; | |
init(); | |
} else { | |
THREE.ARUtils.displayUnsupportedMessage(); | |
} | |
}); | |
function init() { | |
// Turn on the debugging panel | |
// var arDebug = new THREE.ARDebug(vrDisplay); | |
// document.body.appendChild(arDebug.getElement()); | |
// Setup the three.js rendering environment | |
renderer = new THREE.WebGLRenderer({ alpha: true }); | |
renderer.setPixelRatio(window.devicePixelRatio); | |
console.log('setRenderer size', window.innerWidth, window.innerHeight); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
renderer.autoClear = false; | |
canvas = renderer.domElement; | |
document.body.appendChild(canvas); | |
scene = new THREE.Scene(); | |
ribbons = new NurbsRibbonGroup(); | |
ribbons.colors | |
// Create a different scene to hold our buffer objects | |
bufferScene = new THREE.Scene(); | |
// Create the texture that will store our result | |
bufferTexture = new THREE.WebGLRenderTarget(window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter }); | |
var loader = new THREE.TextureLoader(); | |
var texture1 = loader.load("textures/stroke1.png"); | |
var texture2 = loader.load("textures/stroke2.png"); | |
var texture3 = loader.load("textures/stroke3.png"); | |
strokeTextures.push(texture1); | |
strokeTextures.push(texture2); | |
strokeTextures.push(texture3); | |
ribbons.init(strokeTextures); | |
loadSplinePoints(); | |
// Creating the ARView, which is the object that handles | |
// the rendering of the camera stream behind the three.js | |
// scene | |
arView = new THREE.ARView(vrDisplay, renderer); | |
// The ARPerspectiveCamera is very similar to THREE.PerspectiveCamera, | |
// except when using an AR-capable browser, the camera uses | |
// the projection matrix provided from the device, so that the | |
// perspective camera's depth planes and field of view matches | |
// the physical camera on the device. | |
camera = new THREE.ARPerspectiveCamera( | |
vrDisplay, | |
60, | |
window.innerWidth / window.innerHeight, | |
vrDisplay.depthNear, | |
vrDisplay.depthFar | |
); | |
// VRControls is a utility from three.js that applies the device's | |
// orientation/position to the perspective camera, keeping our | |
// real world and virtual world in sync. | |
vrControls = new THREE.VRControls(camera); | |
// Create the cube geometry that we'll copy and place in the | |
// scene when the user clicks the screen | |
var geometry = new THREE.BoxGeometry(0.05, 0.05, 0.05); | |
var faceIndices = ['a', 'b', 'c']; | |
for (var i = 0; i < geometry.faces.length; i++) { | |
var f = geometry.faces[i]; | |
for (var j = 0; j < 3; j++) { | |
var vertexIndex = f[faceIndices[j]]; | |
f.vertexColors[j] = colors[vertexIndex]; | |
} | |
} | |
var material = new THREE.MeshBasicMaterial({ vertexColors: THREE.VertexColors }); | |
cube = new THREE.Mesh(geometry, material); | |
// Bind our event handlers | |
window.addEventListener('resize', onWindowResize, false); | |
window.addEventListener('touchstart', onClick, false); | |
anchorManager = new THREE.ARAnchorManager(vrDisplay); | |
// Kick off the render loop! | |
update(); | |
} | |
/** | |
* The render loop, called once per frame. Handles updating | |
* our scene and rendering. | |
*/ | |
function update() { | |
// Clears color from the frame before rendering the camera (arView) or scene. | |
renderer.clearColor(); | |
// Render the device's camera stream on screen first of all. | |
// It allows to get the right pose synchronized with the right frame. | |
arView.render(); | |
if (ribbons.isInited) | |
ribbons.update(); | |
// Update our camera projection matrix in the event that | |
// the near or far planes have updated | |
camera.updateProjectionMatrix(); | |
// From the WebVR API, populate `vrFrameData` with | |
// updated information for the frame | |
vrDisplay.getFrameData(vrFrameData); | |
// Render onto our off-screen texture | |
renderer.render(bufferScene, camera, bufferTexture); | |
// Update our perspective camera's positioning | |
vrControls.update(); | |
// Render our three.js virtual scene | |
renderer.clearDepth(); | |
renderer.render(scene, camera); | |
// Kick off the requestAnimationFrame to call this function | |
// on the next frame | |
requestAnimationFrame(update); | |
} | |
function loadSplinePoints() { | |
var scalar = 0.0222; | |
var manager = new THREE.LoadingManager(); | |
// manager.onLoad = function () {} | |
var loader = new THREE.FileLoader(manager); | |
//loader.crossOrigin = ''; | |
//load a text file and output the result to the console | |
loader.load( | |
// resource URL | |
'curve-data/' + filename, | |
// onLoad callback | |
function (data) { | |
const splitCurves = data.split("\n\n"); | |
splitCurves.forEach(function (curveElement, curveIndex) { | |
var curvePts = []; //new array to be added to list of arrays | |
console.log("newline"); | |
const splitString = curveElement.split("\n"); | |
var index = 0; | |
splitString.forEach(function (element) { | |
const pt = element.split(", "); | |
const vec = new THREE.Vector3(parseFloat(pt[0]) * scalar, parseFloat(pt[1]) * scalar, parseFloat(pt[2]) * scalar); | |
if (vec.x != 0) { | |
// loadedCurvePts.push(vec); | |
curvePts.push(vec); | |
} | |
}); | |
if (curvePts.length > 0) { | |
// shoeCurves.push(curvePts.slice()); // slice copies by value rather than reference | |
ribbons.ribbons[curveIndex].loadedCurvePts = curvePts.slice(); | |
console.log("ribbons data size: " + ribbons.ribbons[curveIndex].loadedCurvePts.length); | |
} | |
}); | |
}, | |
// onProgress callback | |
function (xhr) { | |
console.log((xhr.loaded / xhr.total * 100) + '% loaded'); | |
}, | |
// onError callback | |
function (err) { | |
console.error('An error happened'); | |
} | |
); | |
} | |
/** | |
* On window resize, update the perspective camera's aspect ratio, | |
* and call `updateProjectionMatrix` so that we can get the latest | |
* projection matrix provided from the device | |
*/ | |
function onWindowResize() { | |
console.log('setRenderer size', window.innerWidth, window.innerHeight); | |
camera.aspect = window.innerWidth / window.innerHeight; | |
camera.updateProjectionMatrix(); | |
renderer.setSize(window.innerWidth, window.innerHeight); | |
} | |
/** | |
* When clicking on the screen, create a cube at the user's | |
* current position. | |
*/ | |
function onClick(e) { | |
// const code = jsQR(bufferTexture, window.innerWidth, window.innerHeight); | |
// if (code) { | |
// console.log("Found QR code", code); | |
// } else { | |
// console.log("nope", code); | |
// } | |
ribbons.TriggerDrawCurvesFromData(); | |
// If the user touched with 2 or more fingers, remove the latest model and | |
// its anchor. | |
if (cubes.length > 0 && e.touches.length > 1) { | |
anchorManager.remove(cubes[0]); | |
scene.remove(cubes[0]); | |
cubes.splice(0, 1); | |
return; | |
} | |
// Fetch the pose data from the current frame | |
var pose = vrFrameData.pose; | |
// Convert the pose orientation and position into | |
// THREE.Quaternion and THREE.Vector3 respectively | |
var ori = new THREE.Quaternion( | |
pose.orientation[0], | |
pose.orientation[1], | |
pose.orientation[2], | |
pose.orientation[3] | |
); | |
var pos = new THREE.Vector3( | |
pose.position[0], | |
pose.position[1], | |
pose.position[2] | |
); | |
var dirMtx = new THREE.Matrix4(); | |
dirMtx.makeRotationFromQuaternion(ori); | |
var push = new THREE.Vector3(0, 0, -1.0); | |
push.transformDirection(dirMtx); | |
pos.addScaledVector(push, 0.125); | |
// Clone our cube object and place it at the camera's | |
// current position | |
// var cubeClone = cube.clone(); | |
// scene.add(cubeClone); | |
// cubeClone.position.copy(pos); | |
// cubeClone.quaternion.copy(ori); | |
// cubes.push(cubeClone); | |
// anchorManager.add(cubeClone); | |
} | |
</script> | |
</body> | |
</html> |
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