Created
July 29, 2012 15:56
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C# Resource pooling
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using System.Text; | |
namespace OGLib.Utilities | |
{ | |
public class Pool<T> where T : class, new() | |
{ | |
private T[] items; | |
private int count; | |
public Pool(int capacity) | |
{ | |
items = new T[capacity]; | |
for (int i = 0; i < capacity; i++) | |
{ | |
items[i] = new T(); | |
} | |
count = 0; | |
} | |
public int Count | |
{ | |
get { return count; } | |
} | |
public T Pop() | |
{ | |
return items[count++]; | |
} | |
public void Push(int index) | |
{ | |
T temp = items[count - 1]; | |
items[count - 1] = items[index]; | |
items[index] = temp; | |
count--; | |
} | |
public T this[int index] | |
{ | |
get { return items[index]; } | |
} | |
public void Clear() | |
{ | |
count = 0; | |
} | |
} | |
} | |
/** | |
* USAGE | |
*/ | |
Pool<Entity> entities = new Pool<Entity>(1024); | |
// Get a new entity | |
Entity entity = entities.pop() | |
entity.Initialize(); | |
// kill entitites | |
for(int i = 0; i < entities.count; i++) | |
{ | |
if(!entities[i].alive){ | |
entities.push(i--); // decrement i because we remove one | |
} | |
} |
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