Last active
December 17, 2015 15:39
-
-
Save eriksk/5633399 to your computer and use it in GitHub Desktop.
OpenGL render a spinning colored cube in Ruby
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
require 'opengl' | |
include Gl, Glu, Glut | |
WIDTH = 512 | |
HEIGHT = 512 | |
NEAR = 0.1 | |
FAR = 1000 | |
class Vec3 | |
attr_accessor :x, :y, :z | |
def initialize x = 0.0, y = 0.0, z = 0.0 | |
@x, @y, @z = x, y, z | |
end | |
end | |
class Color | |
attr_accessor :r, :g, :b, :a | |
def initialize r = 0.0, g = 0.0, b = 0.0, a = 1.0 | |
@r, @g, @b, @a = r, g, b, a | |
end | |
def set | |
glColor3f(@r, @g, @b, @a) | |
end | |
end | |
@cam = Vec3.new | |
@cam.x = 3 | |
@cam.y = 2 | |
@cam.z = 3 | |
@rotation = Vec3.new | |
def init | |
glutInit | |
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH) | |
glutInitWindowSize(WIDTH, HEIGHT) | |
glutInitWindowPosition(300, 200) | |
glutCreateWindow("Ruby 3D!") | |
glEnable(GL_DEPTH_TEST) | |
render_proc = method("render").to_proc | |
glutDisplayFunc(render_proc) | |
glutIdleFunc(render_proc) | |
glutMainLoop() | |
end | |
def set_projection | |
glMatrixMode(GL_PROJECTION) | |
glLoadIdentity() | |
gluPerspective(50.0, WIDTH / HEIGHT, NEAR,FAR) | |
end | |
def update | |
@rotation.y += 0.01 | |
@rotation.x += 0.005 | |
end | |
def render | |
update() | |
glClearColor(0.0, 0.0, 0.0, 1.0) | |
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT) | |
glLoadIdentity() | |
set_projection | |
gluLookAt(@cam.x, @cam.y, @cam.z, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0) | |
glRotatef(@rotation.x, 1.0, 0, 0) | |
glRotatef(@rotation.y, 0, 1.0, 0) | |
glRotatef(@rotation.z, 0, 0, 1.0) | |
cube() | |
glFlush() | |
glutSwapBuffers() | |
end | |
def cube | |
# White side - BACK | |
glBegin(GL_POLYGON); | |
glColor3f( 1.0, 1.0, 1.0 ) | |
glVertex3f( 0.5, -0.5, 0.5 ) | |
glVertex3f( 0.5, 0.5, 0.5 ) | |
glVertex3f( -0.5, 0.5, 0.5 ) | |
glVertex3f( -0.5, -0.5, 0.5 ) | |
glEnd(); | |
# Purple side - RIGHT | |
glBegin(GL_POLYGON); | |
glColor3f( 1.0, 0.0, 1.0 ) | |
glVertex3f( 0.5, -0.5, -0.5 ) | |
glVertex3f( 0.5, 0.5, -0.5 ) | |
glVertex3f( 0.5, 0.5, 0.5 ) | |
glVertex3f( 0.5, -0.5, 0.5 ) | |
glEnd(); | |
# Green side - LEFT | |
glBegin(GL_POLYGON) | |
glColor3f( 0.0, 1.0, 0.0) | |
glVertex3f( -0.5, -0.5, 0.5) | |
glVertex3f( -0.5, 0.5, 0.5) | |
glVertex3f( -0.5, 0.5, -0.5) | |
glVertex3f( -0.5, -0.5, -0.5) | |
glEnd(); | |
# Blue side - TOP | |
glBegin(GL_POLYGON) | |
glColor3f( 0.0, 0.0, 1.0) | |
glVertex3f( 0.5, 0.5, 0.5) | |
glVertex3f( 0.5, 0.5, -0.5) | |
glVertex3f( -0.5, 0.5, -0.5) | |
glVertex3f( -0.5, 0.5, 0.5) | |
glEnd(); | |
# Red side - BOTTOM | |
glBegin(GL_POLYGON) | |
glColor3f( 1.0, 0.0, 0.0) | |
glVertex3f( 0.5, -0.5, -0.5) | |
glVertex3f( 0.5, -0.5, 0.5) | |
glVertex3f( -0.5, -0.5, 0.5) | |
glVertex3f( -0.5, -0.5, -0.5) | |
glEnd(); | |
end | |
init |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment