Created
August 7, 2014 05:56
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Generic GameObject for MonoGame
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public class GameObject | |
{ | |
private Vector2 originInPixels; | |
public Vector2 position, scale, origin; | |
public Color color; | |
public Texture2D texture; | |
public Rectangle source; | |
public SpriteEffects flip; | |
public float rotation; | |
public GameObject() | |
:this(null) | |
{ | |
} | |
public GameObject(Texture2D texture) | |
{ | |
this.texture = texture; | |
color = Color.White; | |
position = new Vector2(); | |
scale = new Vector2(1f, 1f); | |
origin = new Vector2(0.5f, 0.5f); | |
rotation = 0f; | |
source = texture == null ? new Rectangle() : new Rectangle(0, 0, texture.Width, texture.Height); | |
flip = SpriteEffects.None; | |
originInPixels = new Vector2(); | |
} | |
public virtual GameObject SetPosition(float x, float y) | |
{ | |
position.X = x; | |
position.Y = y; | |
return this; | |
} | |
public virtual GameObject SetScale(float scalar) | |
{ | |
scale.X = scalar; | |
scale.Y = scalar; | |
return this; | |
} | |
public virtual GameObject SetScale(float x, float y) | |
{ | |
scale.X = x; | |
scale.Y = y; | |
return this; | |
} | |
public virtual GameObject SetRotation(float rotation) | |
{ | |
this.rotation = rotation; | |
return this; | |
} | |
public virtual GameObject SetSource(int x, int y, int width, int height) | |
{ | |
source.X = x; | |
source.Y = y; | |
source.Width = width; | |
source.Height = height; | |
return this; | |
} | |
public virtual GameObject SetFlip(SpriteEffects flip) | |
{ | |
this.flip = flip; | |
return this; | |
} | |
public virtual GameObject SetOrigin(float x, float y) | |
{ | |
origin.X = x; | |
origin.Y = y; | |
return this; | |
} | |
public virtual void Update(float dt) | |
{ | |
} | |
public virtual void Draw(SpriteBatch spriteBatch) | |
{ | |
originInPixels.X = source.Width * origin.X; | |
originInPixels.Y = source.Height * origin.Y; | |
spriteBatch.Draw(texture, position, source, color, rotation, originInPixels, scale, flip, 0f); | |
} | |
} |
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