Created
January 3, 2020 22:13
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#include "cengine/renderer.h" | |
#include "cengine/ui/image.h" | |
void cimage_like_image_create (const char *filename, | |
SDL_Texture *overlay_texture, SDL_Texture *selected_texture) { | |
if (filename && overlay_texture && selected_texture) { | |
Renderer *main_renderer = renderer_get_by_name ("main"); | |
Image *image = ui_image_create_static (0, 0, main_renderer); | |
// sets the image to be displayed at the center of the screen | |
ui_image_set_pos (image, NULL, UI_POS_MIDDLE_CENTER, main_renderer); | |
// sets the real image to be loaded from a file, like a jpg | |
ui_image_set_sprite (image, main_renderer, filename); | |
// sets a white outline for the image | |
ui_image_set_ouline_colour (image, RGBA_WHITE); | |
ui_image_set_outline_scale (image, 2, 2); | |
// you need to set this to enable image actions | |
ui_image_toggle_active (image); | |
// sets reerences to overlay and selected textures | |
ui_image_set_overlay_ref (image, overlay_texture); | |
ui_image_set_selected_ref (image, selected_texture); | |
// actions to be executed on single and double click | |
ui_image_set_action (image, app_ui_image_select, NULL); | |
ui_image_set_double_click_action (image, app_ui_image_display_in_window, NULL); | |
} | |
} |
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