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JavaScript source to create quadratic curves between successive points drawn with the mouse
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<!DOCTYPE html> | |
<html> | |
<head> | |
<script src="//code.jquery.com/jquery-2.1.0.min.js"></script> | |
<script class="jsbin" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"></script> | |
<meta charset=utf-8 /> | |
<title>quadraticCurveTo given three points</title> | |
<style> | |
body { background:#000; margin:0px; padding:0px; overflow:hidden; } | |
</style> | |
</head> | |
<body> | |
Used <a href="http://stackoverflow.com/a/3789278">this answer</a> from | |
<a href="http://stackoverflow.com/questions/3783419/smooth-user-drawn-lines-in-canvas">Smooth user drawn lines in canvas</a> | |
on SO as a starting point. | |
<canvas id="canvas"></canvas> | |
</body> | |
</html> |
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$(function() { | |
var canvas = $('canvas'); | |
var ctx = canvas[0].getContext('2d'); | |
var width = window.innerWidth; | |
var height = window.innerHeight; | |
canvas.height = height; | |
canvas.width = width; | |
canvas.css('border', '1px solid white;'); | |
var pts = []; | |
function drawPoint(evt) { | |
var pt = { | |
x: parseInt(evt.pageX - canvas.offset().left), | |
y: parseInt(evt.pageY - canvas.offset().top) | |
}; | |
circle(pt.x, pt.y, 2); | |
pts.push(pt); | |
if (pts.length == 3) { | |
ctx.beginPath(); | |
ctx.moveTo(pts[0].x, pts[0].y); | |
ctx.quadraticCurveTo(pts[1].x, pts[1].y, pts[2].x, pts[2].y); | |
ctx.strokeStyle = '#ccc'; | |
ctx.stroke(); | |
pts.shift(); pts.shift(); | |
} | |
} // drawPoint(evt) | |
function circle(cx, cy, r) { | |
ctx.beginPath(); | |
ctx.arc(cx, cy, r, 0, 2*Math.PI, false); | |
ctx.strokeStyle = '#ffffff'; | |
ctx.fillStyle = 'white'; | |
ctx.fill(); | |
ctx.stroke(); | |
} | |
function rgb() { | |
color = 'rgb('; | |
for(var i = 0; i< 3; i++) { | |
color += Math.floor(Math.random() * 255)+','; | |
} | |
return color.replace(/\,$/,')'); | |
} | |
$('canvas').mousedown(drawPoint); | |
}); |
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