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Create daily dungeons for StoryMode
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import sqlite3, atexit, random | |
import schedule | |
from flask import Flask, request, session, g, jsonify | |
from datetime import datetime | |
from contextlib import closing | |
# configuration | |
DATABASE = './sm_daily.db' | |
DEBUG = True | |
SECRET_KEY = 'development key' | |
USERNAME = 'admin' | |
PASSWORD = 'default' | |
# application definition | |
app = Flask(__name__) | |
app.config.from_object(__name__) | |
# Dungeon specifications | |
_TYPES = ["Other", "Audio", "Image", "Compressed", "Video", "Executable"] | |
_SEEDSIZE = 63 | |
_dungeon = { | |
'seed':0, | |
'difficulty':0, | |
'type':None | |
} | |
def create_dungeon(): | |
seed = random.getrandbits(_SEEDSIZE) | |
filetype = random.choice(_TYPES) | |
difficulty = random.randint(1, 5) | |
_dungeon['seed'] = seed | |
_dungeon['type'] = filetype | |
_dungeon['difficulty'] = difficulty | |
# make sure the deaths table is clean when a new dungeon is made | |
init_db() | |
# also make sure a dungeon is defined when the app starts | |
@app.before_first_request | |
def prepare(): | |
create_dungeon() | |
# create a new dungeon every day at midnight | |
schedule.every().day.at("00:00").do(create_dungeon) | |
def connect_to_database(): | |
return sqlite3.connect(app.config['DATABASE']) | |
@app.before_request | |
def get_db(): | |
g.db = connect_to_database() | |
g.db.row_factory = sqlite3.Row | |
# make sure to close the db connection | |
@app.teardown_appcontext | |
def close_connection(exception): | |
db = getattr(g, 'db', None) | |
if db is not None: | |
db.close() | |
g.db = None | |
# make sure the schema exists for the app when we start | |
def init_db(): | |
db = connect_to_database() | |
with app.open_resource('schema.sql', mode='r') as f: | |
db.cursor().executescript(f.read()) | |
db.commit() | |
db.close() | |
@app.route('/daily', methods=['GET']) | |
def index(): | |
# on a GET we return the daily dungeon specification | |
return (jsonify(**_dungeon), 200, {'Content-Type':'application/json'}) | |
@app.route('/daily/<int:depth>', methods=['GET', 'POST']) | |
def dead(depth): | |
cur = g.db.cursor() | |
# on a GET we return a small set of dead players from the floor | |
if request.method == 'GET': | |
cur.execute('SELECT ifnull(steam_name, "Adventurer") steam_name, ifnull(steam_id, -1) steam_id, x, y, dead_to, level FROM deaths WHERE level = ? ORDER BY RANDOM() LIMIT 20', (depth,)) | |
result_set = cur.fetchall() | |
dead = [dict(row) for row in result_set] | |
data = { | |
"dead" : dead | |
} | |
return (jsonify(data), 200, {'Content-Type':'application/json'}) | |
# on a POST request, we add data to the database | |
if request.method == 'POST': | |
print(request.get_json(force=True)) | |
form = request.get_json(force=True) | |
seed = form['seed'] #use daily dungeon seed for validation | |
if seed != _dungeon['seed']: | |
print("%d : %d" % (seed, _dungeon['seed'])) | |
return (jsonify({"error":"Seed does not match"}), 400) | |
steam_id = form['steam_id'] | |
steam_name = form['steam_name'] | |
level = form['level'] | |
dead_to = form['dead_to'] | |
x = form['x'] | |
y = form['y'] | |
cur.execute('INSERT OR REPLACE INTO deaths(steam_id, steam_name, dead_to, level, x, y) VALUES (?,?,?,?,?,?)', (steam_id, steam_name, dead_to, level, x, y)) | |
g.db.commit() | |
return (jsonify({}), 200) | |
if __name__ == '__main__': | |
schedule.run_pending() | |
app.run() |
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drop table if exists deaths; | |
create table deaths ( | |
id integer primary key autoincrement, | |
steam_id integer unique, | |
steam_name text, | |
dead_to text not null, | |
x integer not null, | |
y integer not null, | |
level integer not null | |
); |
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