Created
February 20, 2014 07:25
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Another test script
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var loadAssets = function(assets) { | |
return [ | |
{ | |
fileName: "Portraits/adam-normal.png", | |
type: Types["Texture"] | |
}, | |
{ | |
fileName: "Portraits/celt-normal.png", | |
type: Types["Texture"] | |
} | |
]; | |
} | |
var start = function() { | |
var previousAnswer = GAMESTATE.getPersistent("test_target.dialogue.answer"); | |
LOGGER.info("Dialogue: previousAnswer = " + previousAnswer); | |
if (previousAnswer == null || previousAnswer == undefined) { | |
return { | |
speaker: "adam", | |
emotion: "normal", | |
face: true, | |
monologue: false, | |
text: "dialogue.TestDialogue.start.notalk", | |
args: [ ACTOR.name ], | |
next: "step2" | |
}; | |
} else { | |
return { | |
speaker: "adam", | |
emotion: "normal", | |
face: true, | |
monologue: false, | |
text: "dialogue.TestDialogue.start.didtalk", | |
args: [ ACTOR.name, previousAnswer ], | |
next: "step2" | |
}; | |
} | |
} | |
var step2 = function() { | |
return { | |
speaker: "celt", | |
emotion: "normal", | |
face: true, | |
monologue: false, | |
choices: [ | |
{ | |
"next": "yes", | |
"text": "dialogue.TestDialogue.step2.yes" | |
}, | |
{ | |
"next": "no", | |
"text": "dialogue.TestDialogue.step2.no" | |
} | |
] | |
}; | |
} | |
var yes = function() { | |
RESULTS.put("answer", "yes"); | |
return { | |
speaker: "adam", | |
emotion: "normal", | |
face: true, | |
monologue: false, | |
text: "dialogue.TestDialogue.yes", | |
next: "end" | |
}; | |
} | |
var no = function() { | |
RESULTS.put("answer", "no"); | |
return { | |
speaker: "adam", | |
emotion: "normal", | |
face: true, | |
monologue: false, | |
text: "dialogue.TestDialogue.no", | |
next: "end" | |
}; | |
} | |
var end = function() { | |
return END_DIALOGUE; | |
} |
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var onInit = function() { | |
LOGGER.info("Initialized TestTarget named '" + ME.name + "'."); | |
ME.sendMessage("ow!", { a: 5, b: 6 }, ME.name, "player"); | |
}; | |
var onThud = function(thuddedBy) { | |
LOGGER.info("TestTarget '" + ME.name + "' thudded by '" + thuddedBy.name + "'."); | |
}; | |
var onUnthud = function(thuddedBy) { | |
LOGGER.info("TestTarget '" + ME.name + "' unthudded by '" + thuddedBy.name + "'."); | |
}; | |
var onUse = function(player) { | |
LOGGER.info("TestTarget '" + ME.name + "' used by '" + player.name + "'."); | |
ME.startDialogue("TestDialogue"); | |
}; | |
var onMessage = function(message) { | |
if (message.sender != null) { | |
LOGGER.info("TestTarget '" + ME.name + "' received message from '" + message.sender.name + "': " + message.text); | |
} else { | |
LOGGER.info("TestTarget '" + ME.name + "' received anonymous message: " + message.text); | |
} | |
if (message.text == "TestDialogue") { | |
LOGGER.info("TestTarget '" + ME.name + "' got a reply from a dialogue."); | |
var answer = message.args.get("answer"); | |
if (answer != undefined && answer != null) { | |
LOGGER.info("TestTarget '" + ME.name + "' received an answer: " + answer); | |
GAMESTATE.setPersistent("test_target.dialogue.answer", answer); | |
} | |
} | |
} | |
var buildCollisionFixtures = function(body) { | |
body.setType(com.badlogic.gdx.physics.box2d.BodyDef.BodyType.StaticBody); | |
var shape = new com.badlogic.gdx.physics.box2d.PolygonShape(); | |
var vertices = JavaArrays.floatArray(8); | |
var side = 60.0 / 128.0; | |
vertices[0] = 0.0; vertices[1] = 0.0; | |
vertices[2] = 0.0; vertices[3] = side; | |
vertices[4] = side; vertices[5] = side; | |
vertices[6] = side; vertices[7] = 0.0; | |
shape.set(vertices); | |
var def = new com.badlogic.gdx.physics.box2d.FixtureDef(); | |
def.shape = shape; | |
def.friction = 1000; | |
def.density = 1000; | |
var f = body.createFixture(def); | |
f.setUserData(ME.javaObject); | |
shape.dispose(); | |
}; |
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