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Generate terrain from heightmap in the editor for PlayCanvas
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// Download Violentmonkey -> https://chrome.google.com/webstore/detail/violentmonkey/jinjaccalgkegednnccohejagnlnfdag/related | |
// Paste the code for https://playcanvas.com | |
// Sample project: https://playcanvas.com/project/1002857/overview/render-heightmap-in-the-editor | |
// ==UserScript== | |
// @name PlayCanvas | |
// @namespace Violentmonkey Scripts | |
// @match https://playcanvas.com/editor/scene/* | |
// @grant none | |
// @version 1.0 | |
// @author - | |
// @description 10/31/2022, 6:56:52 PM | |
// ==/UserScript== | |
// Generate terrain from heightmap in the editor for PlayCanvas | |
function run() { | |
var entity = pc.app.root.findByName("heightmap"); | |
if (entity) { | |
pc.app.root.removeChild(entity); | |
} | |
var opts = editor.entities.root.findByName('Terrain').json().components.script.scripts.terrain.attributes; | |
var shaderOpts = editor.entities.root.findByName('Terrain').json().components.script.scripts.shaderSplat.attributes; | |
var hmAsset = pc.app.assets._assets.find(function(asset) { | |
return asset._id == opts.heightMap; | |
}); | |
var groundMat = pc.app.assets._assets.find(function(asset) { | |
return asset._id == opts.material; | |
}); | |
var splatShader = pc.app.assets._assets.find(function(asset) { | |
return asset._id == shaderOpts.splatShader; | |
}); | |
var splatMap = pc.app.assets._assets.find(function(asset) { | |
return asset._id == shaderOpts.splatTex; | |
}); | |
var redTex = pc.app.assets._assets.find(function(asset) { | |
return asset._id == shaderOpts.redTex; | |
}); | |
var greenTex = pc.app.assets._assets.find(function(asset) { | |
return asset._id == shaderOpts.greenTex; | |
}); | |
var blueTex = pc.app.assets._assets.find(function(asset) { | |
return asset._id == shaderOpts.blueTex; | |
}); | |
var alphaTex = pc.app.assets._assets.find(function(asset) { | |
return asset._id == shaderOpts.alphaTex; | |
}); | |
var assetsToLoad = [hmAsset, groundMat, splatShader, splatMap, redTex, greenTex, blueTex, alphaTex]; | |
var count = 0; | |
assetsToLoad.forEach( | |
function(assetToLoad) { | |
assetToLoad.ready(function(asset) { | |
count++; | |
if (count === assetsToLoad.length) { | |
var img = hmAsset.resource.getSource(); | |
opts.material = groundMat.resource; | |
opts.splatShader = splatShader.resource; | |
opts.splatMap = splatMap.resource; | |
opts.redTex = redTex.resource; | |
opts.greenTex = greenTex.resource; | |
opts.blueTex = blueTex.resource; | |
opts.alphaTex = alphaTex.resource; | |
var meshInstances = createTerrainFromHeightMap(img, opts); | |
var entity = new pc.Entity("heightmap"); | |
pc.app.root.addChild(entity); | |
entity.addComponent('render', { | |
type: 'asset', | |
meshInstances: meshInstances, | |
layers: [pc.app.scene.layers.getLayerByName("World").id] | |
}); | |
var c_mat = entity.render.meshInstances[0].material.clone(); | |
c_mat.chunks.diffusePS = opts.splatShader; | |
c_mat.update(); | |
c_mat.setParameter('splatMap', opts.splatMap); | |
c_mat.setParameter('texture_red', opts.redTex); | |
c_mat.setParameter('texture_green', opts.greenTex); | |
c_mat.setParameter('texture_blue', opts.blueTex); | |
c_mat.setParameter('texture_alpha', opts.alphaTex); | |
c_mat.setParameter('scale_factor', opts.height); | |
entity.render.meshInstances[0].material = c_mat; | |
} | |
}); | |
pc.app.assets.load(assetToLoad); | |
} | |
); | |
}; | |
function createTerrainVertexData(options) { | |
var positions = []; | |
var uvs = []; | |
var indices = []; | |
var row, col; | |
for (row = 0; row <= options.subdivisions; row++) { | |
for (col = 0; col <= options.subdivisions; col++) { | |
var position = new pc.Vec3((col * options.width) / options.subdivisions - (options.width / 2.0), 0, ((options.subdivisions - row) * options.height) / options.subdivisions - (options.height / 2.0)); | |
var heightMapX = (((position.x + options.width / 2) / options.width) * (options.bufferWidth - 1)) | 0; | |
var heightMapY = ((1.0 - (position.z + options.height / 2) / options.height) * (options.bufferHeight - 1)) | 0; | |
var pos = (heightMapX + heightMapY * options.bufferWidth) * 4; | |
var r = options.buffer[pos] / 255.0; | |
var g = options.buffer[pos + 1] / 255.0; | |
var b = options.buffer[pos + 2] / 255.0; | |
var gradient = r * 0.3 + g * 0.59 + b * 0.11; | |
position.y = options.minHeight + (options.maxHeight - options.minHeight) * gradient; | |
positions.push(position.x, position.y, position.z); | |
uvs.push(col / options.subdivisions, 1.0 - row / options.subdivisions); | |
} | |
} | |
for (row = 0; row < options.subdivisions; row++) { | |
for (col = 0; col < options.subdivisions; col++) { | |
indices.push(col + row * (options.subdivisions + 1)); | |
indices.push(col + 1 + row * (options.subdivisions + 1)); | |
indices.push(col + 1 + (row + 1) * (options.subdivisions + 1)); | |
indices.push(col + row * (options.subdivisions + 1)); | |
indices.push(col + 1 + (row + 1) * (options.subdivisions + 1)); | |
indices.push(col + (row + 1) * (options.subdivisions + 1)); | |
} | |
} | |
var normals = pc.calculateNormals(positions, indices); | |
return { | |
indices: indices, | |
positions: positions, | |
normals: normals, | |
uvs: uvs | |
}; | |
}; | |
function createTerrainFromHeightMap(img, opts) { | |
var canvas = document.createElement("canvas"); | |
var context = canvas.getContext("2d"); | |
var bufferWidth = img.width; | |
var bufferHeight = img.height; | |
canvas.width = bufferWidth; | |
canvas.height = bufferHeight; | |
context.drawImage(img, 0, 0); | |
var buffer = context.getImageData(0, 0, bufferWidth, bufferHeight).data; | |
var vertexData = createTerrainVertexData({ | |
width: opts.width, | |
height: opts.height, | |
subdivisions: opts.subdivisions, | |
minHeight: opts.minHeight, | |
maxHeight: opts.maxHeight, | |
buffer: buffer, | |
bufferWidth: bufferWidth, | |
bufferHeight: bufferHeight | |
}); | |
var mesh = pc.createMesh(pc.app.graphicsDevice, vertexData.positions, { | |
normals: vertexData.normals, | |
uvs: vertexData.uvs, | |
indices: vertexData.indices | |
}); | |
var meshInstance = new pc.MeshInstance(mesh, opts.material); | |
return [meshInstance]; | |
}; | |
var cc = document.getElementsByClassName("top-controls"); | |
if (cc) { | |
var ter = document.createElement("div"); | |
ter.className = "ui-button noHeader camera"; | |
ter.textContent = "Render Terrain"; | |
cc[0].children[0].appendChild(ter); | |
ter.addEventListener('click', function(event) { | |
run(); | |
}) | |
} |
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