Created
November 9, 2022 20:07
-
-
Save ertugrulcetin/fce95dfca7d2a814312ddc3564149ab4 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
var Terrain = pc.createScript('terrain'); | |
Terrain.attributes.add('heightMap', { | |
type: 'asset', | |
assetType: 'texture' | |
}); | |
Terrain.attributes.add('minHeight', { | |
type: 'number', | |
default: 0 | |
}); | |
Terrain.attributes.add('maxHeight', { | |
type: 'number', | |
default: 10 | |
}); | |
Terrain.attributes.add('width', { | |
type: 'number', | |
default: 100 | |
}); | |
Terrain.attributes.add('height', { | |
type: 'number', | |
default: 100 | |
}); | |
Terrain.attributes.add('subdivisions', { | |
type: 'number', | |
default: 250 | |
}); | |
Terrain.attributes.add('material', { | |
type: 'asset', | |
assetType: 'material' | |
}); | |
// initialize code called once per entity | |
Terrain.prototype.initialize = function() { | |
var img = this.heightMap.resource.getSource(); | |
var visualMesh = this.createTerrainFromHeightMap(img, this.subdivisions); | |
var collisionMesh = this.createTerrainFromHeightMap(img, this.subdivisions / 2); | |
this.entity.addComponent('render', { | |
meshInstances: [new pc.MeshInstance(visualMesh, this.material.resource)] | |
}); | |
this.entity.addComponent('collision', { | |
type: 'mesh' | |
}); | |
var node = new pc.GraphNode(); | |
var meshInstance = new pc.MeshInstance(node, collisionMesh, this.material.resource); | |
var collisionModel = new pc.Model(); | |
collisionModel.graph = node; | |
collisionModel.meshInstances.push(meshInstance); | |
this.entity.collision.model = collisionModel; | |
this.entity.addComponent('rigidbody', { | |
friction: 0.5, | |
type: 'static' | |
}); | |
}; | |
Terrain.prototype.createTerrainVertexData = function (options) { | |
var positions = []; | |
var uvs = []; | |
var indices = []; | |
var row, col; | |
for (row = 0; row <= options.subdivisions; row++) { | |
for (col = 0; col <= options.subdivisions; col++) { | |
var position = new pc.Vec3((col * options.width) / options.subdivisions - (options.width / 2.0), 0, ((options.subdivisions - row) * options.height) / options.subdivisions - (options.height / 2.0)); | |
var heightMapX = (((position.x + options.width / 2) / options.width) * (options.bufferWidth - 1)) | 0; | |
var heightMapY = ((1.0 - (position.z + options.height / 2) / options.height) * (options.bufferHeight - 1)) | 0; | |
var pos = (heightMapX + heightMapY * options.bufferWidth) * 4; | |
var r = options.buffer[pos] / 255.0; | |
var g = options.buffer[pos + 1] / 255.0; | |
var b = options.buffer[pos + 2] / 255.0; | |
var gradient = r * 0.3 + g * 0.59 + b * 0.11; | |
position.y = options.minHeight + (options.maxHeight - options.minHeight) * gradient; | |
positions.push(position.x, position.y, position.z); | |
uvs.push(col / options.subdivisions, 1.0 - row / options.subdivisions); | |
} | |
} | |
for (row = 0; row < options.subdivisions; row++) { | |
for (col = 0; col < options.subdivisions; col++) { | |
indices.push(col + row * (options.subdivisions + 1)); | |
indices.push(col + 1 + row * (options.subdivisions + 1)); | |
indices.push(col + 1 + (row + 1) * (options.subdivisions + 1)); | |
indices.push(col + row * (options.subdivisions + 1)); | |
indices.push(col + 1 + (row + 1) * (options.subdivisions + 1)); | |
indices.push(col + (row + 1) * (options.subdivisions + 1)); | |
} | |
} | |
var normals = pc.calculateNormals(positions, indices); | |
return { | |
indices: indices, | |
positions: positions, | |
normals: normals, | |
uvs: uvs | |
}; | |
}; | |
Terrain.prototype.createTerrainFromHeightMap = function (img, subdivisions) { | |
var canvas = document.createElement("canvas"); | |
var context = canvas.getContext("2d"); | |
var bufferWidth = img.width; | |
var bufferHeight = img.height; | |
canvas.width = bufferWidth; | |
canvas.height = bufferHeight; | |
context.drawImage(img, 0, 0); | |
var buffer = context.getImageData(0, 0, bufferWidth, bufferHeight).data; | |
var vertexData = this.createTerrainVertexData({ | |
width: this.width, | |
height: this.height, | |
subdivisions: subdivisions, | |
minHeight: this.minHeight, | |
maxHeight: this.maxHeight, | |
buffer: buffer, | |
bufferWidth: bufferWidth, | |
bufferHeight: bufferHeight | |
}); | |
var mesh = new pc.Mesh(this.app.graphicsDevice); | |
mesh.setPositions(vertexData.positions); | |
mesh.setNormals(vertexData.normals); | |
mesh.setUvs(0, vertexData.uvs); | |
mesh.setIndices(vertexData.indices); | |
mesh.update(); | |
return mesh; | |
}; |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment